Difference between revisions of "Journey: Advancement"

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Here is where we talk about character advancement.
 
Here is where we talk about character advancement.
  

Revision as of 05:34, 4 April 2009

UNDER DEVELOPMENT
Under-construction.jpg This page is currently under development, and as such is somewhat in limbo regarding playtest viability. It is not recommended that information on this page be used or considered for playtesting until it has reached a more stable revision.
 

Here is where we talk about character advancement.

Terms

Rank

Your ability with a feature. Rank determines the dice pool of a feature, as discussed in Basics.

Experience Points (XPs)

An abstract representation of your progress and knowledge regarding a particular feature. You advance a feature to the next rank when you have sufficient experience points.

Training Points (TPs)

An abstract representation of your training and practice with a particular feature. Practice and training do not directly improve your ability, but - when applied - greatly improve your advancement.

Cycle

An abstract measurement of time. Generally comparable to roughly a month in real-world time.

Cycle Tick (CT)

A subdivision of a cycle, each cycle has 30 cycle ticks. A cycle tick is roughly comparable to a day in real-world time.

Maintenance

If you have enough XP towards a feature that decays to cover its base cost, the feature is considered maintained and is not subject to decay for this cycle.

Decay

If you do not attempt to progress in your abilities, they gradually decay. Not all features are subject to decay; generally only skills and specials are subject to decay.
 
...the journey of a thousand miles...
Journey
...begins beneath your feet...
Players Fundamentals Cover · Introduction · Basics · Tokens · Advancement · Metagame
Universals Attributes · Traits · Skills (Old: Skills) · Species (Was: Races) · Cultures
Subsystems Lifepath · Roles · Exploration · Combat · Social · Crafting · Ethos
Disciplines Overview · General · Warrior · Explorer · Lorist · Artisan · Mediator
General Equipment · Alchemy Items
LMs Engine Engine
Setting Cities · Terrain · Timeline
Creatures Monster Disciplines · Threat and Aggro · Bestiary
Designers Design Notes Ideas · Playtests · Task Resolution · Group Composition · Some Better Than None · Dice Calculator
Meta Navigation Template · Development Codes (Red, Yellow, Orange, Green, Blue, Elements)
Deprecated Mechanics · Classes · Social Combat · Spells · Prayers · Orations · Talents