Difference between revisions of "Journey: Martial Disciplines"

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Revision as of 05:41, 4 April 2009

UNDER DEVELOPMENT
Under-construction.jpg This page is currently under development, and as such is somewhat in limbo regarding playtest viability. It is not recommended that information on this page be used or considered for playtesting until it has reached a more stable revision.
 
Cover
Aegis: Use your shield to protect yourself from energy damage.
Brace: Ready your shield against oncoming attacks.
Deflect: Deflect a targeted special with a shield.
Intercept: Use your shield to prevent a creature from moving.
Interpose: Protect a nearby creature with your shield.
Reflect [Force]: Use your knowledge of the forces to reflect spells and similar effects using your shield.
Refuge: Use your shield to block area effects.
Shield Slam: Knock a creature back with your shield.
Defense
Brace: Ready your shield against oncoming attacks.
   
Protection
Nothing: Blank for now.
Weapons
Nothing: Blank for now.

Specials Descriptions

AEGIS
Disciplines: Cover
Prerequisites - Skill: Block at Rank 4
XP Cost/Rank: 5 + 3/rank
Token Cost: 2 + 2/rank
Action Cost: Short Reaction (Physical)
Trigger: You are dealt energy damage
Range: Personal
Target: You
Duration: Instantaneous
Avoid: None (Beneficial)
You attempt to use your shield to absorb energy damage.
Make a skill check with this special. The energy damage you would be dealt is reduced by that amount, and your shield takes that much damage.
If your result is higher than the damage dealt, reduce the damage to your shield by the amount by which you overcome the opposed roll.

 

BRACE
Disciplines: Cover, Defense
Prerequisites - Skill: Block at Rank 2
XP Cost/Rank: 3 + 2/rank
Token Cost: 1 + 1/rank
Action Cost: Short (Physical)
Range: Personal
Target: You
Duration: 10 ticks
Avoid: None (Beneficial)
You brace your shield against oncoming attacks.
Make a basic skill check with this special. For the duration of this effect, whenever you use your Skill: Block with a shield, you may add the result to the roll.
 
Upgrades
Prerequisites
Duration: The duration of this special increases by 5 ticks. You can take this upgrade multiple times.
None.

 

DEFLECT
Disciplines: Cover
Prerequisites - Skill: Block at Rank 2
XP Cost/Rank: 2 + 2/rank
Token Cost: 2 + 2/rank
Action Cost: Short Reaction (Physical)
Trigger: You are targeted by a special
Range: Personal
Target: You
Duration: Instantaneous
Avoid: None (Beneficial)
You attempt to use your shield to deflect an incoming effect.
If you are targeted by a special that has only a single target, and allows for avoidance, you may make a skill check with this special in place of attempting an avoid. If you overcome the opposed roll, you are not affected by the special.

 

INTERPOSE
Disciplines: Cover
Prerequisites - Skill: Block at Rank 3
XP Cost/Rank: 3 + 2/rank
Token Cost: 2 + 1/rank
Action Cost: Short Reaction (Physical)
Trigger: A creature adjacent to you is attacked by an attack that could be blocked
Range: Reach
Target: One creature
Duration: Instantaneous
Avoid: None (Beneficial)
You deftly move your shield to protect a nearby ally.
Make a skill check with this special, which is treated as a Block attempt against the incoming attack.

 

REFLECT [Force]
Disciplines: Cover
Prerequisites - Skill: Block at Rank 5, any Lore skill at Rank 4, any two Cover specials at Rank 3
XP Cost/Rank: 5 + 5/rank
Token Cost: 4 + 2/rank
Action Cost: Short Reaction (Physical)
Trigger: You are affected by a special of a force for which you have a corresponding Lore skill
Range: Personal
Target: You
Duration: Instantaneous
Avoid: None (Beneficial)
Your knowledge of a force enables you to use your shield to reflect its effects.
Whenever you are the target of a special of a Force for which you have a corresponding Lore skill with at least four ranks, you may make a skill check with this special. If your skill check is higher than the effect's Potency, the effect is reflected back at its origin: the effect's target becomes the origin, and it's effective rank is reduced by the rank of this effect, to a minimum of 1.
If you choose to use this special, you forfeit the chance to avoid the effect, if it allowed for an avoid.
An effect can be reflected only once.
 
...the journey of a thousand miles...
Journey
...begins beneath your feet...
Players Fundamentals Cover · Introduction · Basics · Tokens · Advancement · Metagame
Universals Attributes · Traits · Skills (Old: Skills) · Species (Was: Races) · Cultures
Subsystems Lifepath · Roles · Exploration · Combat · Social · Crafting · Ethos
Disciplines Overview · General · Warrior · Explorer · Lorist · Artisan · Mediator
General Equipment · Alchemy Items
LMs Engine Engine
Setting Cities · Terrain · Timeline
Creatures Monster Disciplines · Threat and Aggro · Bestiary
Designers Design Notes Ideas · Playtests · Task Resolution · Group Composition · Some Better Than None · Dice Calculator
Meta Navigation Template · Development Codes (Red, Yellow, Orange, Green, Blue, Elements)
Deprecated Mechanics · Classes · Social Combat · Spells · Prayers · Orations · Talents