Difference between revisions of "Journey: Advancement"
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'''Decay''' | '''Decay''' | ||
: If you do not attempt to progress in your abilities, they gradually decay. Not all features are subject to decay; generally only '''skills''' and '''specials''' are subject to decay. | : If you do not attempt to progress in your abilities, they gradually decay. Not all features are subject to decay; generally only '''skills''' and '''specials''' are subject to decay. | ||
+ | |||
+ | =Overview= | ||
+ | A character can, at any time, spend time to train in a Feature. For every cycle tick spent training towards the Feature, the character gains 1 Training Point (TP) towards that Feature. | ||
+ | |||
+ | A character who uses a Feature and rolls, rather than takes average, and the result is higher than his average result, gains 1 Experience Point (XP) towards that Feature. If the roll is the maximum possible result, the character experiences a Breakthrough, and gains 2 XPs instead (note that Humes gain 3 XP for a Breakthrough). | ||
+ | |||
+ | In addition, whenever a character gains XP, an equal number of TP for that Feature become XP. | ||
+ | |||
+ | Whenever a character gains his first Rank in a Feature, or gains XP or TP equal to its Base XP Cost, the Feature gains the Maintained flag. | ||
+ | |||
+ | At the end of each Cycle, each Feature the character has that is subject to Decay and lacks the Maintained flag suffers from Decay. All Features with the Maintained flag lose it. | ||
+ | |||
+ | ==Training Points== | ||
+ | You can turn 10 TPs into 1 XP. | ||
+ | |||
+ | ===Design Notes=== | ||
+ | With a 10:1 ratio, it takes 17 months of straight training to get a standard hume to 1d6 swords, 1d6 block, 1d6 melee, and 1d6 defense. For reference's sake, this is what I envision a standard guard in a moderately-sized city to have, at least in terms of what a city is willing to train (obviously a guard will have other skills, too). | ||
+ | |||
+ | It would take just over two years (25 1/2 months) with a 15:1 ratio. | ||
{{Journey}} | {{Journey}} | ||
[[category:Journey]] | [[category:Journey]] |
Revision as of 12:37, 13 November 2009
Here is where we talk about character advancement.
Contents
[hide]Terms
Rank
- Your ability with a feature. Rank determines the dice pool of a feature, as discussed in Basics.
Experience Points (XPs)
- An abstract representation of your progress and knowledge regarding a particular feature. You advance a feature to the next rank when you have sufficient experience points.
Training Points (TPs)
- An abstract representation of your training and practice with a particular feature. Practice and training do not directly improve your ability, but - when applied - greatly improve your advancement.
Cycle
- An abstract measurement of time. Generally comparable to roughly a month in real-world time.
Cycle Tick (CT)
- A subdivision of a cycle, each cycle has 30 cycle ticks. A cycle tick is roughly comparable to a day in real-world time.
Maintenance
- If you have enough XP towards a feature that decays to cover its base cost, the feature is considered maintained and is not subject to decay for this cycle.
Decay
- If you do not attempt to progress in your abilities, they gradually decay. Not all features are subject to decay; generally only skills and specials are subject to decay.
Overview
A character can, at any time, spend time to train in a Feature. For every cycle tick spent training towards the Feature, the character gains 1 Training Point (TP) towards that Feature.
A character who uses a Feature and rolls, rather than takes average, and the result is higher than his average result, gains 1 Experience Point (XP) towards that Feature. If the roll is the maximum possible result, the character experiences a Breakthrough, and gains 2 XPs instead (note that Humes gain 3 XP for a Breakthrough).
In addition, whenever a character gains XP, an equal number of TP for that Feature become XP.
Whenever a character gains his first Rank in a Feature, or gains XP or TP equal to its Base XP Cost, the Feature gains the Maintained flag.
At the end of each Cycle, each Feature the character has that is subject to Decay and lacks the Maintained flag suffers from Decay. All Features with the Maintained flag lose it.
Training Points
You can turn 10 TPs into 1 XP.
Design Notes
With a 10:1 ratio, it takes 17 months of straight training to get a standard hume to 1d6 swords, 1d6 block, 1d6 melee, and 1d6 defense. For reference's sake, this is what I envision a standard guard in a moderately-sized city to have, at least in terms of what a city is willing to train (obviously a guard will have other skills, too).
It would take just over two years (25 1/2 months) with a 15:1 ratio.
...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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