Difference between revisions of "Journey: Exploration Disciplines"
From Trinity Wiki
GnomeWorks (Talk | contribs) |
GnomeWorks (Talk | contribs) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
Alright, so... this is where we talk about explorer disciplines. | Alright, so... this is where we talk about explorer disciplines. | ||
+ | |||
+ | ==Discipline Format== | ||
+ | Each discipline has its own nifty little box. | ||
+ | |||
+ | Some specials listed under a discipline may have a term in []'s after or before it, such as ''[Status] Ward''. This means that the special is variable and can be used for a variety of things, and that other disciplines may have something such as ''Confusion Ward'', which will link to the same special, but have the restriction that it function only for the Confusion ailment (for this example). | ||
+ | |||
+ | ===Selectors=== | ||
+ | The terms found in brackets are called ''selectors''. Here we'll keep a running list of what they are and what you can select through them. | ||
+ | |||
+ | * '''Environment:''' Cavern, Dungeon, Ruin | ||
+ | * '''Creature:''' Angel, Demon, Dragon, Elemental, Mechanical, Undead | ||
+ | |||
=Exploration Disciplines= | =Exploration Disciplines= | ||
Line 30: | Line 42: | ||
|| | || | ||
+ | |||
+ | <div id="Dungeoneer"> | ||
+ | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#8A8A8A;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Dungeoneer</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Navigate [Cavern/Dungeon/Ruin]:''' Use signs left in an environment to find your way. | ||
+ | |-align="left" | ||
+ | |'''Find Traps:''' Seek out and find natural or artificial traps. | ||
+ | |-align="left" | ||
+ | |'''Acclimate [Cavern/Dungeon/Ruin]:''' Gain resistance to the natural dangers of an environment. | ||
+ | |-align="left" | ||
+ | |'''Open Lock:''' Open or otherwise bypass locks. | ||
+ | |-align="left" | ||
+ | |'''Disable Trap:''' Disable or other bypass traps. | ||
+ | |-align="left" | ||
+ | |'''Mazesense:''' Navigate mazes and avoid getting lost. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | |- | ||
+ | | || | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | <div id="Parkour"> | ||
+ | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#3C3C3C;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Parkour</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |''Specials'' | ||
+ | |-align="left" | ||
+ | |'''Sprint:''' Improve your speed over short distances. | ||
+ | |-align="left" | ||
+ | |'''Wallclimb:''' Improve your ability to climb walls and other obstacles. | ||
+ | |-align="left" | ||
+ | |'''Leap:''' Improve your ability to jump. | ||
+ | |-align="left" | ||
+ | |'''Wallrun:''' Run along walls and other vertical surfaces for short distances. | ||
+ | |-align="left" | ||
+ | |'''Catfall:''' Reduce damage taken from falls. | ||
+ | |-align="left" | ||
+ | |'''Grip:''' Improve your ability to hold on to objects or cling to surfaces. | ||
+ | |-align="left" | ||
+ | |''Talents'' | ||
+ | |-align="left" | ||
+ | |'''Kip:''' You can stand up from prone much faster. | ||
+ | |-align="left" | ||
+ | |'''Walljump:''' You can jump from one vertical surface to another safely. | ||
+ | |-align="left" | ||
+ | |'''Ropeslide:''' You can safely slide down pipes, ladders, ropes, and similar objects. | ||
+ | |} | ||
+ | </div> | ||
|} | |} |
Latest revision as of 03:57, 25 April 2012
Alright, so... this is where we talk about explorer disciplines.
Contents
[hide]Discipline Format
Each discipline has its own nifty little box.
Some specials listed under a discipline may have a term in []'s after or before it, such as [Status] Ward. This means that the special is variable and can be used for a variety of things, and that other disciplines may have something such as Confusion Ward, which will link to the same special, but have the restriction that it function only for the Confusion ailment (for this example).
Selectors
The terms found in brackets are called selectors. Here we'll keep a running list of what they are and what you can select through them.
- Environment: Cavern, Dungeon, Ruin
- Creature: Angel, Demon, Dragon, Elemental, Mechanical, Undead
Exploration Disciplines
|
| ||||||||||||||
|
Specials Descriptions
CONCEAL TRAIL
|
---|
Disciplines: Pathfinder |
Prerequisites - Who knows?!? |
XP Cost/Rank: 2 + 2/rank |
Token Cost: 1 + 1/rank |
Action Cost: None |
Range: Personal |
Area: One hex (tactical)/rank |
Duration: 1 hour |
You use your knowledge of tracking to hide your trail. |
Make a basic skill check with this special. Add the result to the TN to track any creatures that fit into the area affected by this special. |
...the journey of a thousand miles...
|
Journey
|
...begins beneath your feet...
| |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|