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− | Here's where we talk about disciplines.
| + | {{Code_Orange}} |
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− | =Disciplines=
| + | '''Disciplines''' - and by extension, '''specials''' - form the primary means of specialization and differentiation between characters in Journey. In addition, the '''roles''' under which the disciplines fall are greater expressions of the various approaches to life that characters can take: anyone can put a few ranks into Melee and Swords, for instance, but only a true warrior has access to Warrior disciplines and specials. |
− | All specials are divided into a variety of '''disciplines''', specific applications of power. For each particular type of special (magic, divine, psionics, etc), there is a unique special, which all users of that force have access to; all other disciplines can be accessed by any force, though doing so requires a higher level of skill.
| + | |
| | | |
− | Every special listed in a discipline is a skill in its own right, and as such has a dice pool. Specials derive their base dice pool from a specific skill that is dependent upon the user and the force it is being used as; for instance, using the ''Special: Wall'' as a '''spell''' uses the ''Skill: Spellcraft'' as its base dice pool, whereas using it as a '''prayer''' uses the ''Skill: Litany'' as the base dice pool.
| + | =Terms= |
| + | '''Role''' |
| + | : A loose categorization, used to define what a character does. It is not necessary to have a role, nor are you restricted from being a member of multiple roles. |
| | | |
− | ==Discipline Format==
| + | : Roles have a number of disciplines within them, which have a single sub-category (core disciplines). |
− | Each discipline has its own nifty little box.
| + | |
| | | |
− | Some specials listed under a discipline may have a term in []'s after or before it, such as ''[Status] Ward''. This means that the special is variable and can be used for a variety of things, and that other disciplines may have something such as ''Confusion Ward'', which will link to the same special, but have the restriction that it function only for the Confusion ailment (for this example).
| + | : Note that roles are subject to ''"everybody gets two."'' |
| | | |
− | ===Selectors===
| + | '''"Everybody Gets Two"''' |
− | The terms found in brackets are called ''selectors''. Here we'll keep a running list of what they are and what you can select through them.
| + | : A simple phrase used to describe how roles, disciplines, specials, and skills relate. In essence, in order to consider yourself a member of a role (by gaining access to a discipline), you need at least two normal skills, which inform your ability in that role. |
| | | |
− | * '''Energy:''' Arcane, Fire, Holy, Ice, Lightning, Psychic
| + | : The skills are referred to as ''type one'' and ''type two'' skills. |
− | * '''Force:''' Magic, Psionics, Technology, Divine, Nature, Void, Time, Blue, Chaos
| + | |
− | * '''Creature:''' Angel, Demon, Mechanical, Undead
| + | |
− | * '''Status (Harmful):''' Addle, Blind, Burn, Confusion, Doom, Fear, Fury, Hold, Mute, Petrify, Poison, Sleep, Stun, Virus
| + | |
− | * '''Status (Beneficial):''' Brave, Bubble, Faith, Protect, Reflect, Shell
| + | |
| | | |
− | =Discipline List=
| + | '''Discipline''' |
− | '''[[#Affliction|Affliction]]:''' Inflict various status ailments on creatures.
| + | : A thematic grouping of abilities. |
− | '''[[#Barrier|Barrier]]:''' Protect creatures or areas against various effects.
| + | |
− | '''[[#Destruction|Destruction]]:''' Wreak havoc on creatures, objects, and terrain.
| + | |
− | '''[[#Fire|Fire]]:''' Produce and manipulate fire.
| + | |
− | '''[[#Holy|Holy]]:''' Invoke and manipulate holy energy.
| + | |
− | '''[[#Lightning|Lightning]]:''' Produce and manipulate electrical effects.
| + | |
− | '''[[#Mana|Mana]]:''' Use magic to produce a variety of effects.
| + | |
− | '''[[#Metal|Metal]]:''' Manipulate, shape, and interact with metal.
| + | |
− | '''[[#Primal|Primal]]:''' Use the power of nature to produce a variety of effects.
| + | |
− | '''Psychic:''' Use the power of your mind to produce a variety of effects.
| + | |
− | '''[[#Travel|Travel]]:''' Make traveling easier and faster.
| + | |
− | '''[[#Restoration|Restoration]]:''' Heal creatures.
| + | |
− | '''[[#Soul|Soul]]:''' Call upon the souls of creatures to produce a variety of effects.
| + | |
| | | |
− | {|width="100%"
| + | : Following the ''"everybody gets two,"'' the first discipline that you automatically gain access to is a function of the skills in question. |
− | !
| + | |
− | !
| + | |
− | |-
| + | |
− | | width=50%|
| + | |
| | | |
− | <div id="Affliction">
| + | '''Core Discipline''' |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | : A core discipline is a special type of discipline; a core discipline is the first discipline you gain access to as a result of having two skills (re ''"everybody gets two"''). A character cannot select a core discipline as an additional discipline upon gaining more discipline access; you either have access to a core discipline due to your skill selection, or you do not. |
− | ! style="background:#000000;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Affliction</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''[[#Addle|Addle]]:''' Render a creature unable to use some abilities.
| + | |
− | |-align="left"
| + | |
− | |'''Blind:''' Blind a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Confuse:''' Confuse a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Doom:''' Cause a creature to die.
| + | |
− | |-align="left"
| + | |
− | |'''Fear:''' Cause a creature to run in fear.
| + | |
− | |-align="left"
| + | |
− | |'''Fury:''' Cause a creature to go into a frenzy.
| + | |
− | |-align="left"
| + | |
− | |'''Hold:''' Immobilize a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Mute:''' Silence a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Petrify:''' Gradually turn a creature to stone.
| + | |
− | |-align="left"
| + | |
− | |'''Sleep:''' Cause a creature to fall asleep.
| + | |
− | |-align="left"
| + | |
− | |'''Toxin:''' Inflict a creature with poison.
| + | |
− | |-align="left"
| + | |
− | |'''Virus:''' Inflict a creature with a disease.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | ||
| + | '''Special''' |
| + | : A general term for a specific ability that is above and beyond what a layman would be capable of, in the given role. Specials are refinements of general ability; someone with the Swords skill can swing a sword, but a character with the Backslice warrior special can do something above and beyond. These are specific applications of knowledge and skills to create, in essence, a new, more specialized skill. Specials must be improved, much like skills. |
| | | |
− | <div id="Barrier">
| + | '''Talent''' |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | : Talents are special attributes that knowledge and experience with a discipline can grant a character. These are not skills, nor do they call for skill checks - instead, they are abilities that, once acquired, are "always on." However, talents have prerequisites, and if you no longer meet them, you cannot use the talent until you meet the prerequisites again. |
− | ! style="background:#668B8B;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Barrier</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Bubble:''' Create a shield that protects a creature from harm of any sort.
| + | |
− | |-align="left"
| + | |
− | |'''Contain:''' Attempt to contain a creature.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Debarrier|Debarrier]]:''' Attempt to remove Barrier effects.
| + | |
− | |-align="left"
| + | |
− | |'''Null [Energy]:''' Provide resistance to an energy type.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Protect|Protect]]:''' Create a shield that protects a creature from physical harm.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Reflect|Reflect]] [Force]:''' Causes force effects to bounce off of a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Repel [Creature]:''' Stop specific creature type from approaching.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Seal|Seal]]:''' Seal a door or other portal.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Shell|Shell]]:''' Create a shield that protects a creature from magical harm.
| + | |
− | |-align="left"
| + | |
− | |'''Shield:''' Surround yourself in a field of force.
| + | |
− | |-align="left"
| + | |
− | |'''Wall:''' Erect a physical barrier.
| + | |
− | |-align="left"
| + | |
− | |'''[Status] [[#Status_Ward|Ward]]:''' Provide resistance to a status ailment.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | |-
| + | : You can only acquire a talent by spending XP from the discipline's XP. Thus, you cannot spontaneously learn a talent: you must invest time and effort into acquiring it. |
− | | ||
| + | |
− | |-
| + | |
− | |
| + | |
| | | |
− | <div id="Destruction">
| + | '''Type One Skill''' |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | : A type one skill is the skill used by disciplines to determine your ability to access disciplines, as well as the '''Root Skill''' for your role's specials. |
− | ! style="background:#660000;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Destruction</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Crumble:''' Cause a stone or bone object to crumble to dust.
| + | |
− | |-align="left"
| + | |
− | |'''Cyclone:''' Summon a cyclone from the skies.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Debarrier|Debarrier]]:''' Attempt to remove Barrier effects.
| + | |
− | |-align="left"
| + | |
− | |'''Disintegrate:''' Attempt to destroy a creature or object.
| + | |
− | |-align="left"
| + | |
− | |'''Erosion:''' Attempt to erode terrain.
| + | |
− | |-align="left"
| + | |
− | |'''Extinction:''' Cause a group of similar creatures to die.
| + | |
− | |-align="left"
| + | |
− | |'''Firestorm:''' Cause an area to burst into flame.
| + | |
− | |-align="left"
| + | |
− | |'''Meteor:''' Summon a meteor from the heavens.
| + | |
− | |-align="left"
| + | |
− | |'''Quake:''' Cause the earth to shake and crack.
| + | |
− | |-align="left"
| + | |
− | |'''Rust:''' Cause a metal object to rapidly rust.
| + | |
− | |-align="left"
| + | |
− | |'''Shatter:''' Cause a crystalline object to shatter.
| + | |
− | |-align="left"
| + | |
− | |'''Tsunami:''' Summon a wave from the sea.
| + | |
− | |-align="left"
| + | |
− | |'''Warp Wood:''' Cause a wooden object to warp.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | ||
| + | '''Type Two Skill''' |
| + | : A type two skill is the skill used by disciplines to determine your relevant '''Token Pool''' size, as well as the '''Decay Point''' for your role's specials. |
| | | |
− | <div id="Fire">
| + | ===Important Note Regarding "Everybody Gets Two"=== |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | In the black notebook, when these ideas were first devised, type one skills did token pool size, and type two did discipline access. Reassessment of those would indicate, however, that type ones were too heavily weighted (base skill and token pool? Yeah, if you're single-discipline focused, who cares about type twos, then?). Swapping those two makes both relevant. |
− | ! style="background:#FF2400;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Fire</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''[Fire] [[#Energy_Blast|Blast]]:''' Create a blast of fire energy.
| + | |
− | |-align="left"
| + | |
− | |'''[Fire] [[#Energy_Bolt|Bolt]]:''' Produce a bolt of flame.
| + | |
− | |-align="left"
| + | |
− | |'''Burn:''' Burn a creature.
| + | |
− | |-align="left"
| + | |
− | |'''[[#En-Energy|En-]][Fire]:''' Imbue a weapon with fire energy.
| + | |
− | |-align="left"
| + | |
− | |'''Firestorm:''' Cause an area to burst into flame.
| + | |
− | |-align="left"
| + | |
− | |'''Forge:''' Smelt and refine metal ore.
| + | |
− | |-align="left"
| + | |
− | |'''Fury:''' Cause a creature to go into a fury.
| + | |
− | |-align="left"
| + | |
− | |'''Null [Fire]:''' Provide resistance to fire.
| + | |
− | |-align="left"
| + | |
− | |'''Overheat:''' Push a creature to exhaustion.
| + | |
− | |-align="left"
| + | |
− | |'''[Fire] Shock:''' Use fire to shock a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Wall of [Fire]:''' Erect a wall of flame.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | |-
| + | =Overview of the Discipline/Specials System= |
− | | ||
| + | In essence, this system is a set of cascading gauges that feed into each other through a couple of tiers, eventually winding up with a small set of abilities. It is important to note, however, that each of the gauges is relevant for system knowledge: the game has to know, and be able to ask, what a character's ability with given disciplines is. This is especially important because characters in the same role will use different token pools, depending upon their disciplines. |
− | |-
| + | |
− | |
| + | |
| | | |
− | <div id="Holy">
| + | ==The Roles== |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | What follows are general descriptions of the roles. |
− | ! style="background:#FAF8FC;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Holy</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Arise:''' Revive a dead creature.
| + | |
− | |-align="left"
| + | |
− | |'''[Holy] [[#Energy_Blast|Blast]]:''' Create a blast of holy energy.
| + | |
− | |-align="left"
| + | |
− | |'''[Holy] [[#Energy_Bolt|Bolt]]:''' Produce a bolt of holy energy.
| + | |
− | |-align="left"
| + | |
− | |'''Bravery:''' Improve a creature's combat prowess.
| + | |
− | |-align="left"
| + | |
− | |'''Consecrate:''' Cause an area to be a focal point for holy power.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Diara|Diara]]:''' Deal damage to undead creatures.
| + | |
− | |-align="left"
| + | |
− | |'''[[#En-Energy|En-]][Holy]:''' Imbue a weapon with holy power.
| + | |
− | |-align="left"
| + | |
− | |'''Faith:''' Increase a creature's faith.
| + | |
− | |-align="left"
| + | |
− | |'''Repel [Demon/Undead]:''' Stop demons or undead and similar creatures from approaching.
| + | |
− | |-align="left"
| + | |
− | |'''[Holy] Shock:''' Use divine power to shock a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Smite:''' Use divine power to smite a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Summon [Angel]:''' Summon an angel to assist you.
| + | |
− | |-align="left"
| + | |
− | |'''[Doom] [[#Status_Ward|Ward]]:''' Provide resistance to the doom ailment.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | ||
| + | ===Warrior=== |
| + | The role of the warrior is clearly to be a combat-oriented person. There are a wide variety of approaches to combat, and even your choice of weapon has a serious impact upon how you approach combat. The warrior can be fulfilled by the walking tank; a character who is lightly-armored but knows how to use a shield ridiculously well; a dual-axe wielder who goes berserk in combat; the dextrous fencer; or the dude who uses the biggest chunk of vaguely-sharp metal he can find. All of these are legitimate approaches to the warrior type, and all are mechanically viable. |
| | | |
− | <div id="Lightning">
| + | ===Explorer=== |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | The explorer's purpose in ''Journey'' is to assist the group in getting from point A to point B. This could be as simple as knowing the lay of the land and being able to traverse it, or it could be as complicated as being familiar with traps and knowing how to open locks. In essence, the explorer seeks to help the group get where they are going, regardless of what is in the way. The inventive burglar, the cunning ranger, the seasoned sailor - these are all examples of an explorer. |
− | ! style="background:#FCD116;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Lightning</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''[[#Arc|Arc]]:''' Cause lightning effects to bounce, chain, or fork.
| + | |
− | |-align="left"
| + | |
− | |'''[Lightning] [[#Energy_Blast|Blast]]:''' Create a blast of lightning energy.
| + | |
− | |-align="left"
| + | |
− | |'''Blind:''' Blind a creature.
| + | |
− | |-align="left"
| + | |
− | |'''[Lightning] [[#Energy_Bolt|Bolt]]:''' Produce a bolt of lightning.
| + | |
− | |-align="left"
| + | |
− | |'''Control Weather:''' Control the weather.
| + | |
− | |-align="left"
| + | |
− | |'''[[#En-Energy|En-]][Lightning]:''' Imbue a weapon with lightning.
| + | |
− | |-align="left"
| + | |
− | |'''Hold:''' Immobilize a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Null [Lightning]:''' Provide resistance to lightning.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Overload|Overload]]:''' Deal damage to mechanical creatures.
| + | |
− | |-align="left"
| + | |
− | |'''Shatter:''' Cause a crystalline object to shatter.
| + | |
− | |-align="left"
| + | |
− | |'''[Lightning] Shock:''' Use lightning to shock a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Stun:''' Stun a creature.
| + | |
− | |-align="left"
| + | |
− | |'''[Blind/Hold/Stun] [[#Status_Ward|Ward]]:''' Provide resistance to blind, hold, or stun ailments.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | |-
| + | ===Lorist=== |
− | | ||
| + | The lorist's role in ''Journey'' is quite a bit different than in other games. A lorist generally chooses to focus on one force, such as magic, psionics, or divinity, and gains access to specials that are expressions of that power. The disciplines - which are thematic groupings of "spells" - that are available and quite varied, allowing for a wide variety of different possible kinds of lorists. Want to be a mage who focuses on putting barriers into place, or a priest who slings holy flame? Both are incredibly viable concepts. Unlike the other four roles, the lorist's main thing is versatility: a lorist can choose to focus and essentially replicate another role, though she goes about it in a vastly different way, being able to do some things better while other things are simply beyond her; or, she can choose to be a generalist, assisting the group in any of the other four capacities while not really excelling in any, but making up for lack of depth with unmatched breadth. |
− | |-
| + | |
− | |
| + | |
| | | |
− | <div id="Mana">
| + | ===Artisan=== |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | Unlike many other fantasy games, ''Journey'' is not a game in which one can find improved gear off of the fallen; instead, the equipment of the vanquished must be turned into raw materials which can then be fashioned into usable gear. While NPCs may be available who can do this, they reach reasonable caps, and so it is helpful to have an artisan along. The artisan's primary role in a group is to maintain the group's equipment and to provide new gear when materials become available. However, artisans are also capable in other ways, such as understanding architecture and traps and also useful against mechanical foes. Artisans are also useful to assist in a group's ability to procure money, which - in ''Journey'' - is something of a big deal. |
− | ! style="background:#5959AB;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Mana</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''[Arcane] [[#Energy_Bolt|Bolt]]:''' Produce a bolt of arcane energy.
| + | |
− | |-align="left"
| + | |
− | |'''Blink:''' Teleport a short distance.
| + | |
− | |-align="left"
| + | |
− | |'''Detect [Magic]:''' Detect the presence or absence of magic.
| + | |
− | |-align="left"
| + | |
− | |'''Mute:''' Mute a creature, rendering it unable to speak.
| + | |
− | |-align="left"
| + | |
− | |'''Prestidigitation:''' Perform a variety of small magical "tricks."
| + | |
− | |-align="left"
| + | |
− | |'''[[#Seal|Seal]]:''' Seal a door or other portal.
| + | |
− | |-align="left"
| + | |
− | |'''Shield:''' Surround yourself in a field of force.
| + | |
− | |-align="left"
| + | |
− | |'''Tiny:''' Reduce a creature's size.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | ||
| + | ===Mediator=== |
| + | The fifth and final - but certainly not least - category in ''Journey'' is the mediator. The game has a rather extensive social interaction system, roughly comparable in complexity and options to the combat system, and so if it makes sense to have a warrior around to handle combats, it makes sense to bring a mediator to handle social situations. As with combat, there are many ways to approach social interactions, and so your mediator can be anything from a high-and-mighty noble to a quick-witted trickster or anything in-between, and - again - the differences between these concepts are expressed in mechanics, so that it feels like there is a difference between the two. |
| | | |
− | <div id="Metal">
| + | ==Disciplines== |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | Brief overview of how this works... |
− | ! style="background:#9E9E9E;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Metal</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Forge:''' Smelt and refine metal ore.
| + | |
− | |-align="left"
| + | |
− | |'''Gird:''' You become difficult to displace.
| + | |
− | |-align="left"
| + | |
− | |'''Ironwood:''' Wood object functions as metal.
| + | |
− | |-align="left"
| + | |
− | |'''Keen:''' Make a weapon more effective.
| + | |
− | |-align="left"
| + | |
− | |'''[Magnetic] [[#Energy_Blast|Blast]]:''' Create a blast of magnetic energy.
| + | |
− | |-align="left"
| + | |
− | |'''Magnetism:''' Draw or repel metal objects.
| + | |
− | |-align="left"
| + | |
− | |'''Needle:''' Use small amount of metal as a weapon.
| + | |
− | |-align="left"
| + | |
− | |'''Rust:''' Cause a metal object to rapidly rust.
| + | |
− | |-align="left"
| + | |
− | |'''Sense [Metal]:''' Detect the presence of metal.
| + | |
− | |-align="left"
| + | |
− | |'''Steelcloth:''' Cloth object functions as metal.
| + | |
− | |-align="left"
| + | |
− | |'''Sunder:''' Attempt to break an item.
| + | |
− | |-align="left"
| + | |
− | |'''Wall:''' Erect a physical barrier.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | |-
| + | # As soon as you have at least one rank in a ''type one'' and ''type two'' skill, you immediately gain a couple things. |
− | | ||
| + | # You gain access to a core discipline. Which core discipline you gain, and from which role, depends on the skills. You gain this discipline at Rank 1. ('''''Note:''''' Some skill combinations allow you to choose one from a set of core disciplines. |
− | |-
| + | # You gain a token pool. The type of token pool is determined by the core discipline. |
− | |
| + | |
| | | |
− | <div id="Primal">
| + | ===Disciplines and Ranks=== |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | For every rank you have in a discipline, you gain two Specials Tokens, which you can spend to buy ranks in specials of that discipline. You cannot purchase talents with Specials Tokens. |
− | ! style="background:#3D8B37;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Primal</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Frostbite:''' Chill a creature with your touch.
| + | |
− | |-align="left"
| + | |
− | |'''Gust:''' Use wind to move or hurl objects or creatures.
| + | |
− | |-align="left"
| + | |
− | |'''Mist:''' Produce an obscuring mist.
| + | |
− | |-align="left"
| + | |
− | |'''Renew:''' Heal a creature slowly over time.
| + | |
− | |-align="left"
| + | |
− | |'''Roots:''' Create an area of entangling roots.
| + | |
− | |-align="left"
| + | |
− | |'''Shock:''' Use lightning to shock a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Sunbeam:''' Direct and focus the light of the sun.
| + | |
− | |-align="left"
| + | |
− | |'''Thorns:''' Encase a creature or object in thorns.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | ||
| + | You can train disciplines. Every rank you gain in a discipline gives you two more Specials Tokens. |
| | | |
− | <div id="Restoration">
| + | You cannot gain XP towards disciplines; you can only gain TP. A discipline's TP can be spent towards Specials or towards Talents. |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#9C6B98;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Restoration</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Arise:''' Revive a dead creature.
| + | |
− | |-align="left"
| + | |
− | |'''Clear:''' Attempt to remove short-lived status ailments.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Cure|Cure]]:''' Restore a creature's hit points.
| + | |
− | |-align="left"
| + | |
− | |'''Esuna:''' Attempt to remove status ailments.
| + | |
− | |-align="left"
| + | |
− | |'''Heal:''' Heal a creature's wounds.
| + | |
− | |-align="left"
| + | |
− | |'''Invigorate:''' Restore target's energy.
| + | |
− | |-align="left"
| + | |
− | |'''Mend:''' Heal a creature of trauma.
| + | |
− | |-align="left"
| + | |
− | |'''Regenerate:''' Attempt to restore lost limbs.
| + | |
− | |-align="left"
| + | |
− | |'''Renew:''' Heal a creature slowly over time.
| + | |
− | |-align="left"
| + | |
− | |'''Reraise:''' Grant the reraise status.
| + | |
− | |-align="left"
| + | |
− | |'''Revive:''' Rouse an unconscious creature.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | |-
| + | ==Specials== |
− | | ||
| + | You cannot train specials you do not have ranks in. |
− | |-
| + | |
− | |
| + | |
| | | |
− | <div id="Soul">
| + | You can gain XP and TP towards specials for which you have ranks. |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#E0E0E0;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Soul</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''[[#Cure|Cure]]:''' Restore a creature's hit points.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Diara|Diara]]:''' Deal damage to undead creatures.
| + | |
− | |-align="left"
| + | |
− | |'''Faith:''' Increase a creature's faith.
| + | |
− | |-align="left"
| + | |
− | |'''Fortitude:''' Strengthens a creature against harm.
| + | |
− | |-align="left"
| + | |
− | |'''Libra:''' Learn information about a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Pain:''' Use shadow to sap the life out of a creature.
| + | |
− | |-align="left"
| + | |
− | |'''Smite:''' Use divine power to smite a creature.
| + | |
− | |-align="left"
| + | |
− | |'''[[#Protect|Protect]]:''' Create a shield that protects a creature from physical harm.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | ||
| + | ==Talents== |
| + | You either have a talent, or you do not. |
| | | |
− | <div id="Travel">
| + | You cannot gain XP towards a talent, nor can you train towards a talent. |
− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#8B4513;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Travel</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Accelerate:''' Increase the target's movement speed.
| + | |
− | |-align="left"
| + | |
− | |'''Blink:''' Teleport a short distance.
| + | |
− | |-align="left"
| + | |
− | |'''Flight:''' Target gains ability to fly.
| + | |
− | |-align="left"
| + | |
− | |'''Fold Space:''' Fold space in on itself.
| + | |
− | |-align="left"
| + | |
− | |'''Freedom:''' Remove movement-impairing effects.
| + | |
− | |-align="left"
| + | |
− | |'''Haste:''' Target moves and acts faster.
| + | |
− | |-align="left"
| + | |
− | |'''Hustle:''' Actions take less time.
| + | |
− | |-align="left"
| + | |
− | |'''Invigorate:''' Restore target's energy.
| + | |
− | |-align="left"
| + | |
− | |'''Portal:''' Create a portal to a distant location.
| + | |
− | |-align="left"
| + | |
− | |'''Slide:''' Move a creature or object.
| + | |
− | |-align="left"
| + | |
− | |'''Sustenance:''' Create food and water.
| + | |
− | |-align="left"
| + | |
− | |'''Teleport:''' Teleport to a distant location.
| + | |
− | |}
| + | |
− | </div>
| + | |
| | | |
− | |}
| + | You can spend a discipline's TP towards a talent within that discipline. |
| | | |
− | ==Specials Descriptions==
| + | {{Journey}} |
− | | + | |
− | <div id="Addle">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ADDLE</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Affliction|Affliction]]
| + | |
− | |- align="left"
| + | |
− | |'''Prerequisites:''' Any two Affliction specials at Rank 3
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 5 + 5/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 8 + 4/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Long (Mental)
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 ft
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' 15+ ticks
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' Mettle negates
| + | |
− | |-align="left"
| + | |
− | |''You addle the target's mind, causing them to forget their abilities for a short time.''
| + | |
− | |-align="left"
| + | |
− | |Make a basic skill check with this special. The target is unable to use any skills or specials with a rank lower than the result.
| + | |
− | |-align="left"
| + | |
− | |This effect's duration is extended by the amount by which the target failed to avoid it.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%" | + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this special increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Effect:''' You gain a +1 power bonus to skill checks with this special. You can take this upgrade multiple times; the bonus cannot exceed your Potential. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Duration:''' The duration of this special increases by 5 ticks. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Arc">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ARC</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Lightning|Lightning]]
| + | |
− | |- align="left"
| + | |
− | |'''Prerequisites:''' Any two Lightning specials at Rank 3
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 3 + 3/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Short Reaction (Mental)
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 ft
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One Lightning special
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Instant
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' Special (see text)
| + | |
− | |-align="left"
| + | |
− | |''Using your knowledge of lightning, you cause a lightning effect to bounce, chain, or fork.''
| + | |
− | |-align="left"
| + | |
− | |When you use this special, choose one of the following options: '''bounce'''.
| + | |
− | |-align="left"
| + | |
− | |'''Bounce'''
| + | |
− | |-align="left"
| + | |
− | |If a lightning special would end its area on a wall or similar solid obstruction, or otherwise target such an obstruction, you may make a skill check with this special. If the Potency of this effect is higher than the Potency of the targeted effect, the effect rebounds off the surface of the obstruction, with the angle of reflection being opposite the angle at which the obstruction was struck (if it was struck straight-on, it bounces straight back). The effect extends for the remainder of its distance in the new direction.
| + | |
− | |-align="left"
| + | |
− | |'''Chain (Alternate Use)'''
| + | |
− | |-align="left"
| + | |
− | |Whenever a creature or object is targeted by a lightning special, you may make a skill check with this special. If the Potency of this effect is higher than the Potency of the targeted effect, the effect targets another creature within its range of the original target. The effect's effective Rank is reduced by one.
| + | |
− | |-align="left"
| + | |
− | |'''Fork (Alternate Use)'''
| + | |
− | |-align="left"
| + | |
− | |Whenever a lightning special occurs, you may make a skill check with this special. If the Potency of this effect is higher than the Potency of the targeted effect, you may cause the same effect to occur within range of the original effect's origin, with its effective Rank reduced by one.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this special increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Effect:''' You gain a +1 power bonus to skill checks with this special. You can take this upgrade multiple times; the bonus cannot exceed your Potential. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Chain:''' When you use this special, you may opt to use the '''Chain''' alternate use. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Fork:''' When you use this special, you may opt to use the '''Fork''' alternate use. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Improved Chain:''' When you use the '''chain''' alternate use of this special, you may pay an additional 1/rank tokens. If you do, you can chain the effect to another target. You may take this upgrade multiple times; each time you do, you may pay an additional 1/rank tokens and chain the effect to another target. || <div style="margin-left:10px;">''Chain'', Rank 5 [1d10]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Energy_Blast">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">[Energy] BLAST</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Fire|Fire]], [[#Holy|Holy]], [[#Lightning|Lightning]] [[#Metal|Metal]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 3 + 3/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 3 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Long (Mental)
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 feet
| + | |
− | |- align="left"
| + | |
− | |'''Area:''' 5-ft radius burst
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Instant
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' Dodge negates
| + | |
− | |-align="left"
| + | |
− | |''You concentrate energy into a focal point, which then explodes outward.''
| + | |
− | |-align="left"
| + | |
− | |When you use this special, you must determine what energy type you imbue the weapon with (fire, ice, lightning, etc). Note that some disciplines may dictate the energy types you can choose.
| + | |
− | |-align="left"
| + | |
− | |Make a skill check for this special, opposed by the Dodge skill of all creatures in the area. If you win the opposed roll, you deal energy damage to your target equal to a basic skill check with this special.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this special increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Area:''' Increase the token cost of this special by 1/rank. The area affected by this special increases by a 5-foot radius. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Engulf:''' Increase the token cost of this special by 1/rank. The '''avoid''' for this special becomes "'''Avoid:''' Dodge half," meaning that creatures that make the avoid still take half damage. || <div style="margin-left:10px;">Rank 6 [1d12]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Crush Soul:''' The avoid for this special becomes "'''Avoid:''' Conviction negates." If you have the ''Engulf'' upgrade, it instead becomes "'''Avoid:''' Conviction half." You cannot take this upgrade and the ''Mind Assault'' or ''Shred Body'' upgrades. || <div style="margin-left:10px;">Rank 8 [1d12+1d4]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Mind Assault:''' The avoid for this special becomes "'''Avoid:''' Resolve negates." If you have the ''Engulf'' upgrade, it instead becomes "'''Avoid:''' Resolve half." You cannot take this upgrade and the ''Crush Soul'' or ''Shred Body'' upgrades. || <div style="margin-left:10px;">Rank 8 [1d12+1d4]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Shred Body:''' The avoid for this special becomes "'''Avoid:''' Mettle negates." If you have the ''Engulf'' upgrade, it instead becomes "'''Avoid:''' Mettle half." You cannot take this upgrade and the ''Mind Assault'' or ''Crush Soul'' upgrades. || <div style="margin-left:10px;">Rank 8 [1d12+1d4]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Energy_Bolt">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">[Energy] BOLT</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Fire|Fire]], [[#Holy|Holy]], [[#Lightning|Lightning]], [[#Mana|Mana]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 2 + 1/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Medium
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 feet
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Instant
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' Dodge negates
| + | |
− | |-align="left"
| + | |
− | |''You concentrate energy into a focal point, and hurl it at a creature.''
| + | |
− | |-align="left"
| + | |
− | |When you use this special, you must determine what energy type you imbue the weapon with (fire, ice, lightning, etc). Note that some disciplines may dictate the energy types you can choose.
| + | |
− | |-align="left"
| + | |
− | |Make a skill check for this special, opposed by the target's Dodge skill. If you win the opposed roll, you deal energy damage to your target equal to a basic skill check with this special.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this special increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | |'''Empowered:''' When you use this special, you may increase its token cost by 1. If you do, this special deals an additional point of damage. You can take this upgrade multiple times; each time you do, you can increase this special's token cost by an additional 1, up to a maximum of your Potential. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |-align="left"
| + | |
− | |'''True Bolt:''' When you use this special, you may increase it's token cost by 2/rank. If you do, this special's ''target'' changes to "'''Area:''' A 5-ft wide line extending from you to a chosen intersection within range," and it affects all creatures in the area. || <div style="margin-left:10px;">Rank 5 [1d10]</div>
| + | |
− | |-align="left"
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Cure">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CURE</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Restoration|Restoration]], [[#Soul|Soul]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Medium
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 20 ft
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Instantaneous
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' None (see text)
| + | |
− | |-align="left"
| + | |
− | |''Using the power of your force, you restore a creature's ability to carry on.''
| + | |
− | |-align="left"
| + | |
− | |Make a basic skill check with this special. The target regains hit points equal to your result; a creature cannot be brought to higher than its maximum hit points with this special.
| + | |
− | |-align="left"
| + | |
− | |This special is incapable of healing wound tokens or trauma tokens.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this spell increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Effect:''' You gain a +1 power bonus to skill checks with this special. You can take this upgrade multiple times; the bonus cannot exceed your Potential. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Curaja:''' When you use this special, you may expend 2/rank additional tokens. If you do, you can target another creature. You can take this upgrade multiple times; each time you do, you can spend an additional 2/rank additional tokens and target another creature.|| <div style="margin-left:10px;">Rank 5 [1d10]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Debarrier">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DEBARRIER</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Barrier|Barrier]], [[#Destruction|Destruction]]
| + | |
− | |- align="left"
| + | |
− | |'''Prerequisites:''' ''Barrier'' - Any two Barrier specials at Rank 3, ''Destruction'' - Any three Destruction specials at Rank 3
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 4 + 3/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 4 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Medium (Mental)
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 ft
| + | |
− | |- align="left"
| + | |
− | |'''Area:''' One square
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Instantaneous
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' None (see text)
| + | |
− | |-align="left"
| + | |
− | |''Using your knowledge of protection effects, you attempt to weave an effect to negate their presence.''
| + | |
− | |-align="left"
| + | |
− | |Make a skill check with this special. Any Barrier effects whose target is in the affected area, or any free-standing effect created by a Barrier special that occupies the square in whole or in part, with a Potency equal to or lower than your check result immediately end.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this spell increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Effect:''' You gain a +1 power bonus to skill checks with this special. You can take this upgrade multiple times; the bonus cannot exceed your Potential. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Vampiric:''' When you use this special, you may increase its token cost by 2/rank. If you do, when you negate an effect that targets a creature, the effect is instead transferred to you for the remainder of its duration. If you negate multiple effects, you may choose the effect you gain. || <div style="margin-left:10px;">Rank 4 [1d8]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Destructive:''' When you use this special, you may increase its token cost by 2/rank. If you do, when you negate an effect that targets a creature, this special deals damage to the target equal to your rank in this special. If you negate multiple effects, the target takes damage for each effect negated. You cannot benefit from both this upgrade and the ''vampiric'' upgrade at the same time. || <div style="margin-left:10px;">Rank 5 [1d10]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Improved Vampiric:''' When you use this special, you may increase its token cost by 1/rank. If you do, you gain an additional effect that you negate. You can take this upgrade multiple times; each time you do, you can increase this special's token cost by 1/rank, and gain an additional effect that you negate. || <div style="margin-left:10px;">''Vampiric'', Rank 6 [1d12]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Diara">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DIARA</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Holy|Holy]], [[#Soul|Soul]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 1 + 1/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Medium (Mental)
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 ft
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One undead creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Instantaneous
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' Conviction half
| + | |
− | |-align="left"
| + | |
− | |''With a firm command, you channel power to disrupt the walking dead.''
| + | |
− | |-align="left"
| + | |
− | |Make a skill check for this special, opposed by the target's Conviction trait. If the target fails the opposed roll, you deal holy damage to the creature equal to a basic skill check with this special; if the target makes it, it takes half damage (rounded down).
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this spell increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Effect:''' You gain a +1 power bonus to skill checks with this special. You can take this upgrade multiple times; the bonus cannot exceed your Potential. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Diaga:''' When you use this special, you may expend 2 + 2/rank additional tokens. If you do, this special's '''target''' entry becomes "'''Area:''' 10-ft radius," and it affects all creatures in the area.|| <div style="margin-left:10px;">Rank 5 [1d10]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Diaja:''' When you use this special and choose to use the ''Diaga'' upgrade, the radius affected increases by 5 feet.|| <div style="margin-left:10px;">''Diaga'', Rank 8 [1d12+1d4]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="En-Energy">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EN-[Energy]</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Fire|Fire]], [[#Holy|Holy]], [[#Lightning|Lightning]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 2 + 1/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Medium
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' Touch
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One weapon
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' 15 ticks
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' None (Beneficial)
| + | |
− | |-align="left"
| + | |
− | |''You weave elemental energy around a weapon, allowing it to benefit from that element.''
| + | |
− | |-align="left"
| + | |
− | |When you use this special, you must determine what energy type you imbue the weapon with (fire, ice, lightning, etc). Note that some disciplines may dictate the energy types you can choose.
| + | |
− | |-align="left"
| + | |
− | |For the duration of this effect, the weapon deals additional damage equal to your base dice pool for this special (that is, if you have this special at rank 3, the weapon deals an additional 1d6 damage). This additional damage is of the energy type you chose when you used this special.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' This special gains a range of 10 feet. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Duration:''' The duration of this special increases by 5 ticks. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Improved Range:''' The range of this special increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">''Range''</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Overload">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">OVERLOAD</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Lightning|Lightning]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 1 + 1/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Medium (Mental)
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 ft
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One mechanical creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Instantaneous
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' Mettle half
| + | |
− | |-align="left"
| + | |
− | |''With a blast of power, you attempt to disrupt a mechanical being.''
| + | |
− | |-align="left"
| + | |
− | |Make a skill check for this special, opposed by the target's Mettle trait. If the target fails the opposed roll, you deal lightning damage to the creature equal to a basic skill check with this special; if the target makes it, it takes half damage (rounded down).
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this spell increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Effect:''' You gain a +1 power bonus to skill checks with this special. You can take this upgrade multiple times; the bonus cannot exceed your Potential. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Overloadaga:''' When you use this special, you may expend 2 + 2/rank additional tokens. If you do, this special's '''target''' entry becomes "'''Area:''' 10-ft radius," and it affects all creatures in the area.|| <div style="margin-left:10px;">Rank 5 [1d10]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Overloadaja:''' When you use this special and choose to use the ''Overloadaga'' upgrade, the radius affected increases by 5 feet.|| <div style="margin-left:10px;">''Overloadaga'', Rank 8 [1d12+1d4]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Protect">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PROTECT</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Barrier|Barrier]], [[#Soul|Soul]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 3 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Medium
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 ft
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' 15 ticks
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' None (Beneficial)
| + | |
− | |-align="left"
| + | |
− | |''You protect the target with a barrier that lessens the impact of physical blows.''
| + | |
− | |-align="left"
| + | |
− | |The target gains a bonus to its DM equal to a basic skill check with this special. When this DM has absorbed damage equal to this effect's Potency, this effect ends.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this spell increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Duration:''' The duration of this spell increases by 5 ticks. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Protectara:''' When you use this special, you may increase its token cost by 1/rank. If you do, you can target an additional creature in range. You can take this upgrade multiple times; each time you do, you may choose to increase the token cost by an additional 1 token/rank, and target one additional creature. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Reflect">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">REFLECT [Force]</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Barrier|Barrier]]
| + | |
− | |- align="left"
| + | |
− | |'''Prerequisites:''' Any two Barrier specials at Rank 2
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 3 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 3 + 3/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Short
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 20 ft
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' 10 ticks
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' None (Beneficial)
| + | |
− | |-align="left"
| + | |
− | |''You construct an intricate lattice of energy around the target, causing certain kinds of effects to be reflected.''
| + | |
− | |-align="left"
| + | |
− | |When you use this special, you must declare one Force (magic, psionics, etc) that it reflects. Note that some disciplines may require you to specify a specific Force.
| + | |
− | |-align="left"
| + | |
− | |Whenever the target of this special is affected by a special of the chosen type, that effect's Potency is compared to this effect's Potency. If this effect's Potency is higher than the effect's Potency, the effect is reflected back at its origin: the effect's target becomes the origin, and it's effective rank is reduced by the rank of this effect, to a minimum of 1.
| + | |
− | |-align="left"
| + | |
− | |An effect can be reflected only once.
| + | |
− | |-align="left"
| + | |
− | |If the target of this effect attempts to use a special on herself that is of the specified type, and the effect is reflected, it is reflected to the nearest legal target within range of the effect; if no such target exists, the effect fails.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this special increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Insistence:''' You gain a +1 power bonus to skill checks with this special. You can take this upgrade multiple times; the bonus cannot exceed your Potential. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Duration:''' The duration of this special increases by 5 ticks. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Improved Reflection:''' The reduction of the effective rank of reflected effects is reduced by one (if you would reduce a spell's effective rank by four, you reduce it by three instead). You can take this upgrade multiple times; effects successfully reflected are always reduced by at least one rank. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
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− | | + | |
− |
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− | | + | |
− | <div id="Seal">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SEAL</font></div>
| + | |
− | |-style="background:white;" align="left"
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− | |'''Disciplines:''' [[#Barrier|Barrier]], [[#Mana|Mana]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 2 + 1/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Full
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' Touch
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One door or similar portal
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' 5 minutes
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' None
| + | |
− | |-align="left"
| + | |
− | |''You seal a doorway with energy, preventing it from being opened easily.''
| + | |
− | |-align="left"
| + | |
− | |You can affect an opening that occupies up to 1 square per rank. So long as the edges of the area you choose to affect share an edge with a wall or similar physical object, and the opening is occupied with a door or similar object (open or closed), you can place this effect there.
| + | |
− | |-align="left"
| + | |
− | |The affected opening becomes sealed, and cannot be passed through, the door or similar obstruction slamming shut and cannot be opened normally. A creature attempting to pass through the ''seal'' must make a Strength check opposed by this effect's Potency; success allows the creature to open the door and end the ''seal''.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' This special gains a range of 10 feet. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Improved Range:''' The range of this special increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">''Range''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Duration:''' The duration of this spell increases by 5 minutes. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
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− | |-align="left"
| + | |
− | | '''Employees Only:''' When you use this special, you may specify a number of unique individuals or creature types that can pass through the ''seal'' as though it did not exist, up to your rank. || <div style="margin-left:10px;">Rank 2 [1d4]</div>
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− | |-align="left"
| + | |
− | | '''Potent Seal:''' When you use this special, you may choose to affect an opening that lacks a door or similar obstruction. Doing so increases this special's token cost by 2/rank. || <div style="margin-left:10px;">Rank 4 [1d8]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Seal Area:''' This special loses its ''target'' entry and instead gains: "'''Area:''' 1 square/rank." The squares affected must be contiguous. Increase this special's token cost by 2/rank. || <div style="margin-left:10px;">''Potent Seal'', Rank 6 [1d12]</div>
| + | |
− | |-align="left"
| + | |
− | | '''Persistent:''' The ''seal'' does not end when a creature passes through it. Increase this special's token cost by 1/rank. || <div style="margin-left:10px;">Rank 8 [1d12+1d4]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Shell">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SHELL</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Barrier|Barrier]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 3 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 3 + 3/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Medium
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 ft
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' 15 ticks
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' None (Beneficial)
| + | |
− | |-align="left"
| + | |
− | |''You protect the target with a barrier that lessens the impact of energy effects.''
| + | |
− | |-align="left"
| + | |
− | |Whenever the target would take resistance to all energy damage equal to a basic skill check with this special. When this resistance has absorbed damage equal to this effect's Potency, this effect ends.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this spell increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Duration:''' The duration of this spell increases by 5 ticks. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Shellara:''' When you use this special, you may increase its token cost by 1/rank. If you do, you can target an additional creature in range. You can take this upgrade multiple times; each time you do, you may choose to increase the token cost by an additional 1 token/rank, and target one additional creature. || <div style="margin-left:10px;">Rank 3 [1d6]</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Status_Ward">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#00688B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">[Status] WARD</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' [[#Barrier|Barrier]], [[#Holy|Holy]], [[#Lightning|Lightning]]
| + | |
− | |- align="left"
| + | |
− | |'''XP Cost/Rank:''' 2 + 2/rank
| + | |
− | |- align="left"
| + | |
− | |'''Token Cost:''' 2 + 1/rank
| + | |
− | |- align="left"
| + | |
− | |'''Action Cost:''' Short (Mental)
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' 30 ft
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' 15 ticks
| + | |
− | |- align="left"
| + | |
− | |'''Avoid:''' None (Beneficial)
| + | |
− | |-align="left"
| + | |
− | |''You use your power to protect the creature from a specific status ailment.''
| + | |
− | |-align="left"
| + | |
− | |When you use this special, you must declare one status ailment (Blind, Stun, etc) that it wards against. Note that some disciplines may require you to specify a specific status.
| + | |
− | |-align="left"
| + | |
− | |Make a basic skill check with this special. For the duration of this effect, the target gets a bonus to any checks made to avoid the chosen status ailment.
| + | |
− | |-
| + | |
− | |
| + | |
− | |-align="center"
| + | |
− | |
| + | |
− | {|width="95%"
| + | |
− | ! width="80%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Upgrades'''</div>
| + | |
− | ! width="20%" align="left" style="background:#B0E2FF;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
| + | |
− | |-align="left"
| + | |
− | | '''Range:''' The range of this spell increases by 5 feet. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |-align="left"
| + | |
− | | '''Duration:''' The duration of this spell increases by 5 ticks. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
| + | |
− | |}
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− | [[category:Journey]]
| + | |
− | [[category:Mechanics]]
| + | |