Difference between revisions of "Journey: Species"

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* '''Size:''' Rank 3.
 
* '''Size:''' Rank 3.
 
* '''Movement:''' Rank 3.
 
* '''Movement:''' Rank 3.
* '''Claws:''' Gerudo have claws, and as such, they may choose to deal Slicing Bone damage with their unarmed attacks.
+
* '''Claws:''' Gerudo have claws, and as such, they may choose to deal Slicing Bone damage with their unarmed attacks. This choice is made with each unarmed attack.
 
* '''Ice Vulnerability ('''Talent'''):''' Gerudo are particularly weak to the Ice element and related phenomena.
 
* '''Ice Vulnerability ('''Talent'''):''' Gerudo are particularly weak to the Ice element and related phenomena.
 
* '''Fire Affinity ('''Talent'''):''' Gerudo has a natural affinity for the Fire element and related phenomena.
 
* '''Fire Affinity ('''Talent'''):''' Gerudo has a natural affinity for the Fire element and related phenomena.

Revision as of 23:18, 9 February 2013

UNDER DEVELOPMENT
Under-construction.jpg This page is currently under development, and as such is somewhat in limbo regarding playtest viability. It is not recommended that information on this page be used or considered for playtesting until it has reached a more stable revision.
 

Overview

The world in which your journey takes place is not necessarily home to only humans - there are a wide variety of creatures that inhabit such lands, varying greatly in terms of abilities, temperaments, and appearances. Selecting your character's specie defines a good deal about your character, and in conjunction with your culture and ethos, fully defines your character in terms of game mechanics.

Gerudo

A gerudo.
"The desert is a harsh mistress. Be wary, stranger."
Singular: Gerudo
Plural: Gerudo
Adjectival: Gerudo

The gerudo are a race of lizardfolk who typically dwell in deserts and similar desolate areas, where their natural adaptations - a reduced need for water and affinity for the sun - put them well at home. This tends to reduce their access to technology, however, with deserts rarely giving them access to much in the way of natural resources, though many gerudo become adept at glassblowing and simple masonry.

Their general serpentine nature is often off-putting to most other species, and gerudo acknowledge this fact by tending to keep amongst themselves. In larger urban centers, "gerudo ghettos" are not uncommon, though some gerudo manage to put their keen sense of spirituality to use in various churches and temples - most, however, retain their shamanistic roots.

Amongst humes, gerudo are often referred to as "lizardmen."

Vital Statistics
  Adulthood Middle Age Old Venerable Max Age
Age 14 years 30 years 45 years 60 years +2d10
-----------------------------------------------------------------------------------------------------------------
  Base Height Height Modifier Base Weight Weight Modifier
Male 5' 10" +2d6" 220 lbs. x(2d4) lbs.
Female 5' 8" +2d6" 200 lbs. x(2d4) lbs.

Physical Description: Gerudo often stand larger than humes, often averaging at roughly six feet, though are usually thinner than a hume of the same height would be. Scale coloration amongst gerudo varies wildly, often changing over generations to change to a shade similar to the environment in which a given family has lived, and oftentimes possessing spots or stripes, usually in a unique pattern for a given gerudo and thus providing an easy means of visual identification. Gerudo possess long, forked tongues, reminiscent of other reptiles, and their tails are long and agile. Many gerudo also possess spinal ridges, which are generally of the same size, shape, and formation within a given tribe.

Personality: Gerudo tend to be a stoic people; while not charismatic, they have a deep-seated sense of spirituality, and this - combined with their impressive physical vitality - tends to make them come off as a rather resilient, if distant, species. They are keenly aware of how they are perceived by others, which tends to make them distrustful of strangers at first brush, but those that show they are willing to treat them fairly are generally welcomed as part of the gerudo community.

Racial Abilities

Attribute Costs
  Physical Mental Spiritual
Power 10 + 10/rank 10 + 10/rank 11 + 14/rank
Skill 10 + 10/rank 9 + 8/rank 12 + 13/rank
Endurance 7 + 8/rank 10 + 10/rank 9 + 9/rank
  • Size: Rank 3.
  • Movement: Rank 3.
  • Claws: Gerudo have claws, and as such, they may choose to deal Slicing Bone damage with their unarmed attacks. This choice is made with each unarmed attack.
  • Ice Vulnerability (Talent): Gerudo are particularly weak to the Ice element and related phenomena.
  • Fire Affinity (Talent): Gerudo has a natural affinity for the Fire element and related phenomena.
  • Gerudo Leap (Special): Gerudo are excellent at jumping, and gain the Gerudo Leap special, at Rank 1.
  • Scent (Special): Gerudo have a keen sense of smell, and gain the Scent special, at Rank 1.
  • Default Culture
    • Environment: Desert
    • Society: Tribal
    • Racial: Gerudo
 
...the journey of a thousand miles...
Journey
...begins beneath your feet...
Players Fundamentals Cover · Introduction · Basics · Tokens · Advancement · Metagame
Universals Attributes · Traits · Skills (Old: Skills) · Species (Was: Races) · Cultures
Subsystems Lifepath · Roles · Exploration · Combat · Social · Crafting · Ethos
Disciplines Overview · General · Warrior · Explorer · Lorist · Artisan · Mediator
General Equipment · Alchemy Items
LMs Engine Engine
Setting Cities · Terrain · Timeline
Creatures Monster Disciplines · Threat and Aggro · Bestiary
Designers Design Notes Ideas · Playtests · Task Resolution · Group Composition · Some Better Than None · Dice Calculator
Meta Navigation Template · Development Codes (Red, Yellow, Orange, Green, Blue, Elements)
Deprecated Mechanics · Classes · Social Combat · Spells · Prayers · Orations · Talents