Difference between revisions of "Journey: Development Codes"
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So we have this development code thing, which I guess could use an explanation. | So we have this development code thing, which I guess could use an explanation. | ||
− | ==Codes== | + | Also included here are development codes for playtest groups, who will sometimes have material specifically posted on the wiki in the event that such material cannot be printed in a timely manner. |
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+ | ==Development Codes== | ||
{{Code_Red}} | {{Code_Red}} | ||
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: Blue pages can only drop down if something catastrophic happens, at which point they could drop anywhere. | : Blue pages can only drop down if something catastrophic happens, at which point they could drop anywhere. | ||
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+ | ==Playtest Codes== | ||
+ | {{Code_Elements}} | ||
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+ | : This code is specifically for the '''Elements Group''' for playtesting. Because of the nature of the playtest, much of the setting-specific information will not be retained in Journey proper. | ||
{{Journey}} | {{Journey}} |
Latest revision as of 08:18, 9 October 2014
So we have this development code thing, which I guess could use an explanation.
Also included here are development codes for playtest groups, who will sometimes have material specifically posted on the wiki in the event that such material cannot be printed in a timely manner.
Development Codes
- Deprecated, meaning that the information is mostly useless. The page probably hasn't been updated in some time, and using it alongside more updated Journey mechanics will probably break things, if it's even able to interface properly with them. Lots of the early stuff falls into this category.
- Once something falls to this code, it generally doesn't come back out.
- Under Development, meaning that we're working on it. Pages with this tag mean that the information therein is still being hashed out; while you might be able to go off of what's on the page, ideas on other pages may have caused it to be irrelevant or - worse - unworkable.
- Yellow pages will rise to Orange upon completion - or possibly Green, if the page received playtesting mid-development - or drop to Red if the ideas become untenable, or something else replaces what was going on.
- Untested means that the page is pretty much done, it's relatively stable in it's current form - but it hasn't been tested at a reasonable level. Note that this is not a necessary step in the procedure; something can receive testing while at Yellow, which means that it will pop up to Green upon being roughly finalized.
- Orange pages will rise to Green upon reasonable amounts of testing, or drop to Yellow if we have to go back to the drawing board.
- Viable means that the page is relatively stable, that other pages edited it after it most likely don't overwrite what's contained on it, and it's reasonable for playtesting. Green also generally indicates that the system doesn't require much playtesting: that's what Orange is for. However, Green represents a level of uncertainty - these sorts of things are still subject to change, if a better idea comes along.
- Green pages can drop back to Yellow if there is some flaw found on the page, or if some other idea massively disrupts it (in which case one of the two concepts will drop to Yellow). Green can rise to Blue if and only if we are absolutely certain they're not subject to change.
- Stable means that the page, and all of its contents, are done; they are solidified parts of the system, aspects that we can build off of, and pretty well-tested. Stable information is not considered subject to change - if it has to change, that means we did something drastically, drastically wrong somewhere.
- Blue pages can only drop down if something catastrophic happens, at which point they could drop anywhere.
Playtest Codes
- This code is specifically for the Elements Group for playtesting. Because of the nature of the playtest, much of the setting-specific information will not be retained in Journey proper.
...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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