Difference between revisions of "Journey: Bending Disciplines"

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! style="background:#329555;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Earth (TP Cost: 40 + 10/rank)</font></div>
 
! style="background:#329555;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Earth (TP Cost: 40 + 10/rank)</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Disrupt Earth:''' Create an area of difficult terrain.
+
|'''[[#Burrow|Burrow]]:''' Tunnel through earth.
 
|-align="left"  
 
|-align="left"  
|'''Earthbending:''' Move and manipulate small amounts of earth for a variety of tasks.
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|'''[[#Disrupt_Earth|Disrupt Earth]]:''' Create an area of difficult terrain.
 
|-align="left"  
 
|-align="left"  
 
|'''Earthen Shield:''' Use earth to parry a ranged attack.
 
|'''Earthen Shield:''' Use earth to parry a ranged attack.
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=Specials=
 
=Specials=
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<div id="Burrow">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#329555;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">BURROW</font></div>
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|-style="background:white;" align="left"
 +
|'''Disciplines:''' [[#Earth|Earth]]
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|- align="left"
 +
|'''Prerequisites - ''' None
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|- align="left"
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|'''XP Cost/Rank:''' 3 + 3/rank
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|- align="left"
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|'''Token Cost:''' 0 + 2/rank
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|- align="left"
 +
|'''Action Cost:''' Short (Physical)
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|- align="left"
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|'''Range:''' 2 hexes
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|- align="left"
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|'''Area:''' 1 hex
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|- align="left"
 +
|'''Duration:''' Instantaneous
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|- align="left"
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|'''Resistance:''' None
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|-align="left"
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|You can clear one hex's worth of solid rock or earth within range of such material, opening a tunnel one hex in length.
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|-
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| &nbsp;
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|-align="center"
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|
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{|width="95%"
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! width="80%" align="left" style="background:#66FF66;"|<div style="margin-left:0px;">'''Upgrades'''</div>
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! width="20%" align="left" style="background:#66FF66;"|<div style="margin-left:0px;">'''Prerequisites'''</div>
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|-align="left"
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| '''Range:''' The range of this special increases by 1 hex. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
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|-align="left"
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| '''Area:''' The area of this special increases by 1 hex. Affected hexes must be contiguous. You can take this upgrade multiple times. || <div style="margin-left:10px;">None.</div>
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|}
 +
|}
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</div>
 +
 +
&nbsp;
 +
 
<div id="Disrupt Earth">
 
<div id="Disrupt Earth">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"

Revision as of 15:51, 10 October 2014

PLAYTEST MATERIAL: ELEMENTS GROUP
Avatar elements2.png This page has been written specifically for the Elements playtest group. This material may or may not be tested, but represents updated material to be used in that group. If in doubt, this material has precedence over all other material except Code Blue pages and printed material.
 

Yep. Bending stuff.

Mechanical Information

Some stuff you need to know about things.

Upgrades: Some specials have upgrades. Each rank you have in a special, you can select one of the listed upgrades. Note that some upgrades have prerequisites.
Downranking: You do not always have to use a special at its most powerful. If you choose to use a downranked special, you must account for the upgrades you are not utilizing for that particular downrank. As an example, say you have a special at rank 5 with three range upgrades and two duration upgrades. You want to use it at rank 3; when you do so, because it is two ranks lower, you must give up two upgrades, but they need not be specific ones nor the same ones each time you use the special at that rank (so you could use it once at rank 3 with three range upgrades and no duration upgrades, or one range upgrade and two duration upgrades, or some other combination).

Disciplines

Earth (TP Cost: 40 + 10/rank)
Burrow: Tunnel through earth.
Disrupt Earth: Create an area of difficult terrain.
Earthen Shield: Use earth to parry a ranged attack.
En-[Earth]: Reinforce an item with elemental earth.
Propelling Stone: Launch a piece of earth against a foe.
Rock Armor: Grant a creature the Protect status.
Shifting Earth: Force a grounded creature to move.

 

Specials

BURROW
Disciplines: Earth
Prerequisites - None
XP Cost/Rank: 3 + 3/rank
Token Cost: 0 + 2/rank
Action Cost: Short (Physical)
Range: 2 hexes
Area: 1 hex
Duration: Instantaneous
Resistance: None
You can clear one hex's worth of solid rock or earth within range of such material, opening a tunnel one hex in length.
 
Upgrades
Prerequisites
Range: The range of this special increases by 1 hex. You can take this upgrade multiple times.
None.
Area: The area of this special increases by 1 hex. Affected hexes must be contiguous. You can take this upgrade multiple times.
None.

 

DISRUPT EARTH
Disciplines: Earth
Prerequisites - None
XP Cost/Rank: 2 + 2/rank
Token Cost: 0 + 1/rank
Action Cost: Medium (Physical)
Range: 6 hexes
Area: 1 hex
Duration: 10 ticks
Resistance: None
Choose a hex within range. That hex becomes difficult terrain for the duration of this special.
 
Upgrades
Prerequisites
Duration: The duration of this special increases by 5 ticks. You can take this upgrade multiple times.
None.
Range: The range of this special increases by 2 hexes. You can take this upgrade multiple times.
None.
Area: The area of this special increases by 1 hex. Affected hexes must be contiguous. You can take this upgrade multiple times.
None.

 

 
...the journey of a thousand miles...
Journey
...begins beneath your feet...
Players Fundamentals Cover · Introduction · Basics · Tokens · Advancement · Metagame
Universals Attributes · Traits · Skills (Old: Skills) · Species (Was: Races) · Cultures
Subsystems Lifepath · Roles · Exploration · Combat · Social · Crafting · Ethos
Disciplines Overview · General · Warrior · Explorer · Lorist · Artisan · Mediator
General Equipment · Alchemy Items
LMs Engine Engine
Setting Cities · Terrain · Timeline
Creatures Monster Disciplines · Threat and Aggro · Bestiary
Designers Design Notes Ideas · Playtests · Task Resolution · Group Composition · Some Better Than None · Dice Calculator
Meta Navigation Template · Development Codes (Red, Yellow, Orange, Green, Blue, Elements)
Deprecated Mechanics · Classes · Social Combat · Spells · Prayers · Orations · Talents