Difference between revisions of "Journey: City Mechanics"
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* Need to be able to inform the world what the city contains. | * Need to be able to inform the world what the city contains. | ||
* Need to interact with the terrain generation system to produce a simple geography of the city. | * Need to interact with the terrain generation system to produce a simple geography of the city. | ||
+ | * Need to interact with certain social skills (ie, Gather Info) to produce a reasonable NPC to interact with; may also require calling upon the Ethos subsystem to pull this off. | ||
{{Journey}} | {{Journey}} | ||
[[category:Journey]] | [[category:Journey]] |
Revision as of 05:04, 4 April 2009
Some goals for this page.
- Need to interact with and impact the in-game economic system.
- Need to be sufficiently detailed to make a working, simple mass-combat system.
- Need to be able to inform the world what the city contains.
- Need to interact with the terrain generation system to produce a simple geography of the city.
- Need to interact with certain social skills (ie, Gather Info) to produce a reasonable NPC to interact with; may also require calling upon the Ethos subsystem to pull this off.
...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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