UNDER DEVELOPMENT
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This page is currently under development, and as such is somewhat in limbo regarding playtest viability. It is not recommended that information on this page be used or considered for playtesting until it has reached a more stable revision.
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Alright, so... this is where we talk about explorer disciplines.
Exploration Disciplines
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Pathfinder
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Trailblaze: Make it easier for other creatures to follow you.
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Track: Follow the trails left by other creatures.
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Navigate [Environment]: Use signs left in an environment to find your way.
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Find Traps: Seek out and find natural or artificial traps.
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Acclimate [Environment]: Gain resistance to the natural dangers of an environment.
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Conceal Trail: Make it harder for other creatures to follow you.
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Dungeoneer
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Navigate [Cavern/Dungeon/Ruin]: Use signs left in an environment to find your way.
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Find Traps: Seek out and find natural or artificial traps.
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Acclimate [Cavern/Dungeon/Ruin]: Gain resistance to the natural dangers of an environment.
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Open Lock: Open or otherwise bypass locks.
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Disable Trap: Disable or other bypass traps.
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Mazesense: Navigate mazes and avoid getting lost.
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Specials Descriptions
CONCEAL TRAIL
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Disciplines: Pathfinder
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Prerequisites - Who knows?!?
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XP Cost/Rank: 2 + 2/rank
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Token Cost: 1 + 1/rank
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Action Cost: None
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Range: Personal
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Area: One hex (tactical)/rank
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Duration: 1 hour
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You use your knowledge of tracking to hide your trail.
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Make a basic skill check with this special. Add the result to the TN to track any creatures that fit into the area affected by this special.
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...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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