Journey: Exploration Disciplines

From Trinity Wiki
Revision as of 19:00, 12 February 2010 by GnomeWorks (Talk | contribs)

Jump to: navigation, search
UNDER DEVELOPMENT
Under-construction.jpg This page is currently under development, and as such is somewhat in limbo regarding playtest viability. It is not recommended that information on this page be used or considered for playtesting until it has reached a more stable revision.
 

Alright, so... this is where we talk about explorer disciplines.

Exploration Disciplines

Pathfinder
Trailblaze: Make it easier for other creatures to follow you.
Track: Follow the trails left by other creatures.
Navigate [Environment]: Use signs left in an environment to find your way.
Find Traps: Seek out and find natural or artificial traps.
Acclimate [Environment]: Gain resistance to the natural dangers of an environment.
Conceal Trail: Make it harder for other creatures to follow you.
Dungeoneer
Navigate [Cavern/Dungeon/Ruin]: Use signs left in an environment to find your way.
Find Traps: Seek out and find natural or artificial traps.
Acclimate [Cavern/Dungeon/Ruin]: Gain resistance to the natural dangers of an environment.
Open Lock: Open or otherwise bypass locks.
Disable Trap: Disable or other bypass traps.
Mazesense: Navigate mazes and avoid getting lost.

Specials Descriptions

CONCEAL TRAIL
Disciplines: Pathfinder
Prerequisites - Who knows?!?
XP Cost/Rank: 2 + 2/rank
Token Cost: 1 + 1/rank
Action Cost: None
Range: Personal
Area: One hex (tactical)/rank
Duration: 1 hour
You use your knowledge of tracking to hide your trail.
Make a basic skill check with this special. Add the result to the TN to track any creatures that fit into the area affected by this special.

 

 
...the journey of a thousand miles...
Journey
...begins beneath your feet...
Players Fundamentals Cover · Introduction · Basics · Tokens · Advancement · Metagame
Universals Attributes · Traits · Skills (Old: Skills) · Species (Was: Races) · Cultures
Subsystems Lifepath · Roles · Exploration · Combat · Social · Crafting · Ethos
Disciplines Overview · General · Warrior · Explorer · Lorist · Artisan · Mediator
General Equipment · Alchemy Items
LMs Engine Engine
Setting Cities · Terrain · Timeline
Creatures Monster Disciplines · Threat and Aggro · Bestiary
Designers Design Notes Ideas · Playtests · Task Resolution · Group Composition · Some Better Than None · Dice Calculator
Meta Navigation Template · Development Codes (Red, Yellow, Orange, Green, Blue, Elements)
Deprecated Mechanics · Classes · Social Combat · Spells · Prayers · Orations · Talents