Journey: Exploration Disciplines
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Revision as of 03:57, 25 April 2012 by GnomeWorks (Talk | contribs)
Alright, so... this is where we talk about explorer disciplines.
Contents
[hide]Discipline Format
Each discipline has its own nifty little box.
Some specials listed under a discipline may have a term in []'s after or before it, such as [Status] Ward. This means that the special is variable and can be used for a variety of things, and that other disciplines may have something such as Confusion Ward, which will link to the same special, but have the restriction that it function only for the Confusion ailment (for this example).
Selectors
The terms found in brackets are called selectors. Here we'll keep a running list of what they are and what you can select through them.
- Environment: Cavern, Dungeon, Ruin
- Creature: Angel, Demon, Dragon, Elemental, Mechanical, Undead
Exploration Disciplines
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Specials Descriptions
CONCEAL TRAIL
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Disciplines: Pathfinder |
Prerequisites - Who knows?!? |
XP Cost/Rank: 2 + 2/rank |
Token Cost: 1 + 1/rank |
Action Cost: None |
Range: Personal |
Area: One hex (tactical)/rank |
Duration: 1 hour |
You use your knowledge of tracking to hide your trail. |
Make a basic skill check with this special. Add the result to the TN to track any creatures that fit into the area affected by this special. |
...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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