Journey: Bending Disciplines

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PLAYTEST MATERIAL: ELEMENTS GROUP
Avatar elements2.png This page has been written specifically for the Elements playtest group. This material may or may not be tested, but represents updated material to be used in that group. If in doubt, this material has precedence over all other material except Code Blue pages and printed material.
 

Yep. Bending stuff.

Mechanical Information

Some stuff you need to know about things.

Upgrades: Some specials have upgrades. Each rank you have in a special, you can select one of the listed upgrades. Note that some upgrades have prerequisites.

Disciplines

Earth (TP Cost: 40 + 10/rank)
Disrupt Earth: Create an area of difficult terrain.
Earthbending: Move and manipulate small amounts of earth for a variety of tasks.
Earthen Shield: Use earth to parry a ranged attack.
En-[Earth]: Reinforce an item with elemental earth.
Propelling Stone: Launch a piece of earth against a foe.
Rock Armor: Grant a creature the Protect status.
Shifting Earth: Force a grounded creature to move.

 

Specials

DISRUPT EARTH
Disciplines: Earth
Prerequisites - None
XP Cost/Rank: 5 + 5/rank
Token Cost: 0 + 2/rank
Action Cost: Medium (Physical)
Range: 6 hexes
Area: 1 hex
Duration: 10 ticks
Resistance: None
Choose a hex within range. That hex becomes difficult terrain for the duration of this special.
 
Upgrades
Prerequisites
Duration: The duration of this special increases by 5 ticks. You can take this upgrade multiple times.
None.
Range: The range of this special increases by 2 hexes. You can take this upgrade multiple times.
None.
Area: The area of this special increases by 1 hex. Affected hexes must be contiguous. You can take this upgrade multiple times.
None.

 

 
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