Journey: Bending Disciplines
From Trinity Wiki
Yep. Bending stuff.
Mechanical Information
Some stuff you need to know about things.
- Upgrades: Some specials have upgrades. Each rank you have in a special, you can select one of the listed upgrades. Note that some upgrades have prerequisites.
Disciplines
Earth (TP Cost: 40 + 10/rank)
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Disrupt Earth: Create an area of difficult terrain. |
Earthbending: Move and manipulate small amounts of earth for a variety of tasks. |
Earthen Shield: Use earth to parry a ranged attack. |
En-[Earth]: Reinforce an item with elemental earth. |
Propelling Stone: Launch a piece of earth against a foe. |
Rock Armor: Grant a creature the Protect status. |
Shifting Earth: Force a grounded creature to move. |
Specials
DISRUPT EARTH
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Disciplines: Earth | ||||||||
Prerequisites - None | ||||||||
XP Cost/Rank: 2 + 2/rank | ||||||||
Token Cost: 0 + 1/rank | ||||||||
Action Cost: Medium (Physical) | ||||||||
Range: 6 hexes | ||||||||
Area: 1 hex | ||||||||
Duration: 10 ticks | ||||||||
Resistance: None | ||||||||
Choose a hex within range. That hex becomes difficult terrain for the duration of this special. | ||||||||
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...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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