Journey: Bending Disciplines
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Revision as of 15:46, 10 October 2014 by GnomeWorks (Talk | contribs)
Yep. Bending stuff.
Mechanical Information
Some stuff you need to know about things.
- Upgrades: Some specials have upgrades. Each rank you have in a special, you can select one of the listed upgrades. Note that some upgrades have prerequisites.
- Downranking: You do not always have to use a special at its most powerful. If you choose to use a downranked special, you must account for the upgrades you are not utilizing for that particular downrank. As an example, say you have a special at rank 5 with three range upgrades and two duration upgrades. You want to use it at rank 3; when you do so, because it is two ranks lower, you must give up two upgrades, but they need not be specific ones nor the same ones each time you use the special at that rank (so you could use it once at rank 3 with three range upgrades and no duration upgrades, or one range upgrade and two duration upgrades, or some other combination).
Disciplines
Earth (TP Cost: 40 + 10/rank)
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Disrupt Earth: Create an area of difficult terrain. |
Earthbending: Move and manipulate small amounts of earth for a variety of tasks. |
Earthen Shield: Use earth to parry a ranged attack. |
En-[Earth]: Reinforce an item with elemental earth. |
Propelling Stone: Launch a piece of earth against a foe. |
Rock Armor: Grant a creature the Protect status. |
Shifting Earth: Force a grounded creature to move. |
Specials
DISRUPT EARTH
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Disciplines: Earth | ||||||||
Prerequisites - None | ||||||||
XP Cost/Rank: 2 + 2/rank | ||||||||
Token Cost: 0 + 1/rank | ||||||||
Action Cost: Medium (Physical) | ||||||||
Range: 6 hexes | ||||||||
Area: 1 hex | ||||||||
Duration: 10 ticks | ||||||||
Resistance: None | ||||||||
Choose a hex within range. That hex becomes difficult terrain for the duration of this special. | ||||||||
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...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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