Journey: Martial Disciplines
Martial disciplines here, yo.
Are you an Elements Group playtester? There is a section of Disciplines and Specials just for you.
Contents
Martial Disciplines
Disciplines for the warrior role are a bit stranger and harder to define than those for the adept role.
Martial disciplines fall into two kinds: style and equipment. Equipment-specific disciplines give the warrior more expertise with a specific weapon. Style disciplines represent a particular approach to combat, and while they are sometimes geared towards a particular weapon, they have no (or very rarely, a few) weapon-specific specials.
Tokens
There are a number of token pool types that the warrior role interacts with. We'll deal with the different ones later, I guess.
Discipline Format
Same as with any other discipline page, yo.
Selectors
The terms found in brackets are called selectors. Here we'll keep a running list of what they are and what you can select through them.
- Force: Magic, Psionics, Technology, Divine, Nature, Void, Time, Blue, Chaos
Discipline List
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Specials Descriptions
AEGIS
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Disciplines: Cover |
Prerequisites - Skill: Block at Rank 4 |
XP Cost/Rank: 5 + 3/rank |
Token Cost: 2 + 2/rank |
Action Cost: Short Reaction (Physical) |
Trigger: You are dealt energy damage |
Range: Personal |
Target: You |
Duration: Instantaneous |
Avoid: None (Beneficial) |
You attempt to use your shield to absorb energy damage. |
Make a skill check with this special. The energy damage you would be dealt is reduced by that amount, and your shield takes that much damage. |
If your result is higher than the damage dealt, reduce the damage to your shield by the amount by which you overcome the opposed roll. |
BRACE
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Disciplines: Cover, Defense | ||||
Prerequisites - Skill: Block at Rank 2 | ||||
XP Cost/Rank: 3 + 2/rank | ||||
Token Cost: 1 + 1/rank | ||||
Action Cost: Short (Physical) | ||||
Range: Personal | ||||
Target: You | ||||
Duration: 10 ticks | ||||
Avoid: None (Beneficial) | ||||
You brace your shield against oncoming attacks. | ||||
Make a basic skill check with this special. For the duration of this effect, whenever you use your Skill: Block with a shield, you may add the result to the roll. | ||||
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DEFLECT
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Disciplines: Cover |
Prerequisites - Skill: Block at Rank 2 |
XP Cost/Rank: 2 + 2/rank |
Token Cost: 2 + 2/rank |
Action Cost: Short Reaction (Physical) |
Trigger: You are targeted by a special |
Range: Personal |
Target: You |
Duration: Instantaneous |
Avoid: None (Beneficial) |
You attempt to use your shield to deflect an incoming effect. |
If you are targeted by a special that has only a single target, and allows for avoidance, you may make a skill check with this special in place of attempting an avoid. If you overcome the opposed roll, you are not affected by the special. |
INTERPOSE
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Disciplines: Cover |
Prerequisites - Skill: Block at Rank 3 |
XP Cost/Rank: 3 + 2/rank |
Token Cost: 2 + 1/rank |
Action Cost: Short Reaction (Physical) |
Trigger: A creature adjacent to you is attacked by an attack that could be blocked |
Range: Reach |
Target: One creature |
Duration: Instantaneous |
Avoid: None (Beneficial) |
You deftly move your shield to protect a nearby ally. |
Make a skill check with this special, which is treated as a Block attempt against the incoming attack. |
REFLECT [Force]
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Disciplines: Cover |
Prerequisites - Skill: Block at Rank 5, any Lore skill at Rank 4, any two Cover specials at Rank 3 |
XP Cost/Rank: 5 + 5/rank |
Token Cost: 4 + 2/rank |
Action Cost: Short Reaction (Physical) |
Trigger: You are affected by a special of a force for which you have a corresponding Lore skill |
Range: Personal |
Target: You |
Duration: Instantaneous |
Avoid: None (Beneficial) |
Your knowledge of a force enables you to use your shield to reflect its effects. |
Whenever you are the target of a special of a Force for which you have a corresponding Lore skill with at least four ranks, you may make a skill check with this special. If your skill check is higher than the effect's Potency, the effect is reflected back at its origin: the effect's target becomes the origin, and it's effective rank is reduced by the rank of this effect, to a minimum of 1. |
If you choose to use this special, you forfeit the chance to avoid the effect, if it allowed for an avoid. |
An effect can be reflected only once. |
SIDE SHOT
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Disciplines: Slingshots |
Prerequisites - Skill: Slingshots at Rank 3 |
XP Cost/Rank: 4 + 6/rank |
You have worked on handling your slingshot in different ways, allowing you to shoot creatures at seemingly-impossible angles. |
When wielding a slingshot, you can make attacks at creatures in your side arcs within one square per rank of this special without suffering the penalties for shooting into your side arcs. |
TAKE AIM
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Disciplines: Archery |
Prerequisites - Skill: Archery at Rank 1 |
XP Cost/Rank: 1 + 2/rank |
Token Cost: 0 + 1/rank |
Action Cost: Varies (Concentration) |
Range: Personal |
Target: One creature |
Duration: Varies |
Avoid: None (Beneficial) |
You focus and take aim at your target, improving your ability to strike it. |
When you use this special, you may decide to spend a number of ticks up to double your ranks in this special taking aim at your target. Your next action must be to make a ranged attack at the target, or else the benefit of this special is lost. |
You gain a bonus to your next ranged attack at the target equal to one-half the duration of this special. |
Elements Group Material
This section will not be as pretty as a lot of the other stuff on the wiki, but it will get the job done, and - ultimately - that's what counts.
Disciplines
Weapons (TP Cost: 40 + 10/rank)
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Cleave: When you successfully hit a creature, make a followup attack against another. |
Power Attack: Put more force into an attack, making it deal more damage. |
Quick Strike: Make an attack more rapidly. |
Sure Strike: Aim your attack more carefully, making it more likely you hit. |
Duelist (TP Cost: 60 + 15/rank)
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Specials |
Counter: When you are attacked, make an attack against your attacker. |
En Garde: Your ability to parry attacks improves. |
Trap Blade: When you successfully parry a melee attack, you can disarm. |
Talents |
Sidestep: When you are attacked and successfully dodge, you can move. |
Spears (TP Cost: 60 + 15/rank)
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Specials |
[Spear] Expertise: Your skill with a weapon allows you to land blows more easily. |
[Spear] Specialization: Your skill with a weapon allows you to always deal extra damage. |
Spear Push: When you push a creature while wielding a spear, you push them an additional hex. |
Talents |
Spear Momentum: When you push or slide a creature at least two hexes while wielding a spear, you knock them prone. |
Specials
CLEAVE
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Disciplines: Weapons |
Prerequisites - None |
XP Cost/Rank: 5 + 5/rank |
Token Cost: 0 + 2/rank |
When you make a successful attack that deals damage to a creature, you may use this special. |
If you do, you may immediately make an additional attack against a different creature as a Quick action. Your attack roll with that attack is equal to a Potency check with this special. (A Potency check is equal to a check with this special.) |
POWER ATTACK
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Disciplines: Weapons |
Prerequisites - None |
XP Cost/Rank: 2 + 2/rank |
Token Cost: 0 + 1/rank |
You can use this special as part of an attack action. You must declare you are using this special when you declare the action. |
Make a basic check with this special. Increase the damage of the attack by the result. |
QUICK STRIKE
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Disciplines: Weapons |
Prerequisites - None |
XP Cost/Rank: 3 + 3/rank |
Token Cost: 1 + 1/rank |
You can use this special as part of an attack action. You must declare you are using this special when you declare the action. |
Make a basic check with this special. Reduce the action cost of the action by the result. You cannot reduce the action cost of the action to less than half its original cost with this special. |
SURE STRIKE
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Disciplines: Weapons |
Prerequisites - None |
XP Cost/Rank: 3 + 2/rank |
Token Cost: 0 + 1/rank |
You can use this special as part of an attack action. You must declare you are using this special when you declare the action. |
Make a basic check with this special. Increase the attack roll of the attack by the result. |
[Weapon] EXPERTISE
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Disciplines: Spears |
Prerequisites - You must have the [Weapon] Proficiency talent for the selected weapon, and Skill: Melee at Rank 3 |
XP Cost/Rank: 4 + 2/rank |
Whenever you make an attack with a weapon from the selected weapon group, you gain a bonus to the attack roll equal to your rank in this special. |
[Weapon] SPECIALIZATION
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Disciplines: Spears |
Prerequisites - You must have the [Weapon] Proficiency talent for the selected weapon, and its related skill at Rank 3 |
XP Cost/Rank: 4 + 2/rank |
Whenever you deal damage with a weapon from the selected weapon group, you deal additional damage equal to your rank in this special. |
...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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