Journey: Mediator Disciplines
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Well, this page hasn't existed prior to this moment, so I guess we'll start off with material relevant to the playtest. Huzzah.
Disciplines
Counselor (TP Cost: 40 + 10/rank)
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Convince: When you move the indicator, you can move it further. |
Presentation: Increase your argument's HP. |
Rebuttal: Reduce the damage your argument would take. |
Logic (TP Cost: 60 + 15/rank)
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Hard Proof: When you deal Logic damage, deal extra damage. |
Logical Fallacy: When subject to a Blue argument, improve your ability to counter and Blue resistance. |
Strawman: When you make a Black or Blue argument, gain resistance to next argument. |
Specials
CONVINCE
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Disciplines: Counselor |
Prerequisites - None |
XP Cost/Rank: 2 + 2/rank |
Token Cost: 0 + 2/rank |
When you attempt to move the indicator, you can use this special. |
Make a basic check with this special. Add the result to your measure's damage roll to move the indicator. |
HARD PROOF
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Disciplines: Logic |
Prerequisites - Skill: Proof at Rank 2 |
XP Cost/Rank: 3 + 3/rank |
Token Cost: 0 + 1/rank |
When you deal Logic damage, you may use this special. |
Make a basic check with this special. Add the result to your measure's damage roll. |
LOGICAL FALLACY
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Disciplines: Logic |
Prerequisites - Skill: Proof at Rank 2 |
XP Cost/Rank: 3 + 5/rank |
Token Cost: 0 + 1/rank |
When a Blue argument or Proof measure is used against you, you may use this special. |
Make a basic check with this special. If you counter the argument, add the result to your argument roll. In addition, your Blue resistance increases by that amount for the next argument against you. |
PRESENTATION
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Disciplines: Counselor |
Prerequisites - None |
XP Cost/Rank: 2 + 1/rank |
Token Cost: 0 + 1/rank |
When you attempt to increase your argument's HP, you may use this special. |
Make a basic check with this special. Add the result to the amount of HP you grant your argument. |
REBUTTAL
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Disciplines: Counselor |
Prerequisites - None |
XP Cost/Rank: 2 + 2/rank |
Token Cost: 0 + 1/rank |
When you use a measure as an interrupt against a point that would reduce your argument's HP, you can use this special. |
Make a basic check with this special. Add the result to your method roll against the triggering attack. |
STRAWMAN
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Disciplines: Logic |
Prerequisites - Skill: Proof at Rank 2 |
XP Cost/Rank: 4 + 2/rank |
Token Cost: 0 + 1/rank |
When you make a Black or Blue argument, you may use this special. |
Make a basic check with this special. You can resistance against your opponent's next argument equal to the result. |
...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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