Journey Combat: Trauma
From Trinity Wiki
Yay, trauma.
You get trauma points when an attack is particularly devastating - it drops you to wounded, makes you unconscious, deals a good deal of damage, or is a critical hit.
Trauma builds upon itself. While a single critical hit to the arm may not be life-threatening, another one might be.
TABLE: TRAUMA - LOCATION d10 Location 1-3 Leg 4-5 Arm 6-9 Torso 10 Head
This table is different for different profiles (so a creature with wings would have a different table, etc).
Also, the roll is modified based upon the size of the creature attacking and the size of the defender. An ogre hitting a halfling is much more likely to hit his head, for instance, than his legs.
Trauma Tables
Yay, trauma tables.
TABLE: TRAUMA (BLUDGEONING to the HEAD) ROLL RESULT < 11 Solid head shot. No additional effect. 11 Seeing stars. You are dazzled for the remainder of the enounter. 12 Minor damage to ear and hearing. You are deafened temporarily. 13 Mild concussion. You are dazed for 1d3 rounds, then dazzled for the remainder of the encounter. 14 Moderate concussion. You are shaken temporarily. 15 Unbalancing blow. You fall prone. You are shaken for the remainder of the encounter. 16 Serious concussion. You take 2 points of Intelligence and Wisdom damage. 17 Broken nose that bleeds steadily. You temporarily suffer a -2 penalty on any d20 roll for social encounters. You lose 1 HP per round until stabilized. 18 Painful, disorienting blow to the temple. You are fatigued and staggered for 1d3 rounds. 19 Rattled brains. You are (confused) for the remainder of the encounter. You take 2 points of Intelligence damage. 20 Massive concussion. You must make a DC 15 Fortitude save or fall unconscious; if you succeed, you are stunned for 1d3 rounds and nauseated temporarily. 21 Eye socket crushed, one eye pulped. You must make a DC 15 Fortitude save or fall unconscious. You are dazzled permanently and suffer 2 points of Charisma and Perception drain. 22 Jaw shattered. You suffer 2 points of Constitution and Charisma drain. You have a 30% arcane spell failure chance until the damage is healed. 23 Permanent brain damage. You fall unconscious. You suffer 2 points of ability drain to all Mental ability scores. You take 2 points of Dexterity damage. 24 Broken neck. You must make a DC 15 Fortitude save or die instantly; if you succeed, you are permanently (paralyzed). 25+ Skull caved in, brain smashed into paste. Instant death.
...the journey of a thousand miles...
|
Journey
|
...begins beneath your feet...
| |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|