Difference between revisions of "Template:Code Green"

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| width="75%" style="background:#8CDD81;"|This page contains wholly-viable and relatively stable mechanics, meaning that it is appropriate for use in playtesting. This does not mean that the information here is immutable, so make sure that - if used - you are keeping up-to-date with any changes made.
 
| width="75%" style="background:#8CDD81;"|This page contains wholly-viable and relatively stable mechanics, meaning that it is appropriate for use in playtesting. This does not mean that the information here is immutable, so make sure that - if used - you are keeping up-to-date with any changes made.
 
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: &nbsp;<noinclude>{{Journey}}</noinclude>

Latest revision as of 06:10, 4 April 2009

VIABLE
Check.jpg This page contains wholly-viable and relatively stable mechanics, meaning that it is appropriate for use in playtesting. This does not mean that the information here is immutable, so make sure that - if used - you are keeping up-to-date with any changes made.
 
 
...the journey of a thousand miles...
Journey
...begins beneath your feet...
Players Fundamentals Cover · Introduction · Basics · Tokens · Advancement · Metagame
Universals Attributes · Traits · Skills (Old: Skills) · Species (Was: Races) · Cultures
Subsystems Lifepath · Roles · Exploration · Combat · Social · Crafting · Ethos
Disciplines Overview · General · Warrior · Explorer · Lorist · Artisan · Mediator
General Equipment · Alchemy Items
LMs Engine Engine
Setting Cities · Terrain · Timeline
Creatures Monster Disciplines · Threat and Aggro · Bestiary
Designers Design Notes Ideas · Playtests · Task Resolution · Group Composition · Some Better Than None · Dice Calculator
Meta Navigation Template · Development Codes (Red, Yellow, Orange, Green, Blue, Elements)
Deprecated Mechanics · Classes · Social Combat · Spells · Prayers · Orations · Talents