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[[Image:Trinity_the_lost_splash.png|center|Trinity: The Lost]]
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[[Image:Trinity_echoes_metaplot.png|center|Trinity: Echoes]]
  
There are many legends of the past, names and deeds passed down to us from before the mists fell upon the land. Their stories whisper of powers unimaginable, of creatures out of nightmare... of dragons, and gods, and magic.
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It has been forty years since the Omega ravaged the land.
  
But that is all they are: stories. If there were once gods, they do not heed our prayers; if there were once dragons, they do not bother those left in the world; if there were once magic, there are none now alive who can conjure it.
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The face of the world has changed, molded into its new shape by the will of the Omega, the three towers that once were scattered across the world brought to a single point, without care for the geographies that once stood between them. Ancient cities, once buried beneath mountains or desert sands, have come to the fore, and remnants of ancient civilizations tell the tales of their struggles.
  
They say that, long ago, a man tried to destroy the world. The legends say that he was thwarted, that he did not succeed - but all the same, the world unraveled. They say that the threads that held this land to the great beyond were tattered and frayed, and that while those worlds moved on, ours did not. They say that the wonders that once made our world unique among the stars were lost, their secrets scattered, adrift in the spaces between...
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Even as the world heals, however, there is a strangeness in the air. Powerful magics dissipate; systems on space stations malfunction; the Blue stutters when returning ancient memories. The Forces themselves, it seems, are fraying. Some believe they were tied to the Omega, and with his death, the Forces have nothing to stand upon; others, that this was his last trick, a gambit to punish the world for destroying him; still others, that the sacrifice of artifacts key to each Force by the Wanderer Thron to gain entry into the Omega's domain was enough to reduce the powers of the Forces.
  
Some say that there is yet hope, that we can return to those glory days, if only there were some willing to hunt for the lost knowledge. They claim that some who witnessed the great change wrote what they could of what they knew, and that that knowledge may yet linger in the dark places claimed by the mists. Though why this knowledge would remain when all other texts of the ancient times are lost, they cannot answer... then they venture into the mists, and never return.
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Of perhaps greater concern is the return of the vilekin, ancient monsters whose nests were roused when the Omega shattered the world. Finding themselves once more with access to the surface, these beasts have returned to their ancient haunts with terrible force, and while most can hold their own against them, they are rapidly becoming a scourge upon the face of the world, threatening trade and communication between lands. Even distant worlds are not safe, as some creatures manage to smuggle themselves aboard starcraft and infest the worlds of Ganymede and Arcturas; while yet others seem capable of existing in the deadly vacuum of space, lying in wait behind moons and asteroids, preying upon the chance vessel that wanders too close to their territory.
  
But we must ask ourselves... are they the lost, or are we?
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Some rumors persist that the sundering of the world and the weakening of the Forces were not the only changes brought on by the Omega's death: others whisper that Wanderers are no longer able to come and go as they please, and that those Wanderers who were present on the worlds of Trinity - including Lilith, the Dark Wanderer - are trapped here, unable to invoke the power of the Wandering. What strange power it is that prevents them from leaving seems, for the time being, unknowable.
  
 
=Contents=
 
=Contents=
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***'14
 
***'14
 
**** Iron Twilight (Season 5: Wrath of the Omega)
 
**** Iron Twilight (Season 5: Wrath of the Omega)
** '''The Lost''' (Metaplot)
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** '''Echoes''' (Metaplot)
  
 
 
 
 

Revision as of 13:30, 27 March 2015

Trinity: Echoes

It has been forty years since the Omega ravaged the land.

The face of the world has changed, molded into its new shape by the will of the Omega, the three towers that once were scattered across the world brought to a single point, without care for the geographies that once stood between them. Ancient cities, once buried beneath mountains or desert sands, have come to the fore, and remnants of ancient civilizations tell the tales of their struggles.

Even as the world heals, however, there is a strangeness in the air. Powerful magics dissipate; systems on space stations malfunction; the Blue stutters when returning ancient memories. The Forces themselves, it seems, are fraying. Some believe they were tied to the Omega, and with his death, the Forces have nothing to stand upon; others, that this was his last trick, a gambit to punish the world for destroying him; still others, that the sacrifice of artifacts key to each Force by the Wanderer Thron to gain entry into the Omega's domain was enough to reduce the powers of the Forces.

Of perhaps greater concern is the return of the vilekin, ancient monsters whose nests were roused when the Omega shattered the world. Finding themselves once more with access to the surface, these beasts have returned to their ancient haunts with terrible force, and while most can hold their own against them, they are rapidly becoming a scourge upon the face of the world, threatening trade and communication between lands. Even distant worlds are not safe, as some creatures manage to smuggle themselves aboard starcraft and infest the worlds of Ganymede and Arcturas; while yet others seem capable of existing in the deadly vacuum of space, lying in wait behind moons and asteroids, preying upon the chance vessel that wanders too close to their territory.

Some rumors persist that the sundering of the world and the weakening of the Forces were not the only changes brought on by the Omega's death: others whisper that Wanderers are no longer able to come and go as they please, and that those Wanderers who were present on the worlds of Trinity - including Lilith, the Dark Wanderer - are trapped here, unable to invoke the power of the Wandering. What strange power it is that prevents them from leaving seems, for the time being, unknowable.

Contents